jQuery网页版俄罗斯方块游戏源码

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以下是 jQuery网页版俄罗斯方块游戏源码 的示例演示效果:

当前平台(PC电脑)
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部分效果截图1:

jQuery网页版俄罗斯方块游戏源码

部分效果截图2:

jQuery网页版俄罗斯方块游戏源码

HTML代码(index.html):

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>jQuery网页版俄罗斯方块游戏源码</title>
<style>
body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,button,textarea,p,blockquote,th,td
	{
	padding: 0;
	margin: 0;
}

body {
	font-family: "Helvetica Neue", "Hiragino Sans GB", "Segoe UI",
		"Microsoft Yahei", "微软雅黑", Tahoma, Arial, STHeiti, sans-serif;
	font-size: 12px;
	background: #fff;
	color: #333;
}

a {
	outline: none;
	-moz-outline: none;
	text-decoration: none;
}
.wrap {
	width: 1000px;
	margin: 80px auto;
}

.play_wrap {
	padding-left: 260px;
}

#play_area {
	float: left;
	width: 300px;
	height: 480px;
	margin: auto;
	background-color: #fefefe;
	border-radius: 2px;
	color: black;
	box-shadow: 0px 0px 8px #e5e5e5;
	padding: 1px 0 0 1px;
}

#play_area .play_cell {
	float: left;
	width: 19px;
	height: 19px;
	border: 1px solid #eee;
	margin: -1px 0 0 -1px;
}

#play_area .play_cell.active {
	background: #999;
	border: 1px solid #ccc;
}

#play_area .play_cell.goal {
	background: #0C0;
}

.play_menu {
	float: left;
	margin-left: 60px;
	font-size: 14px;
	padding-top: 20px;
}

.play_menu #play_nextType {
	width: 60px;
	height: 60px;
	padding: 1px 0 0 1px;
	margin: 10px 0 20px 00px;
}

.play_menu .play_mini_cell {
	float: left;
	width: 14px;
	height: 14px;
	border: 1px solid #fff;
	margin: -1px 0 0 -1px;
}

.play_menu .play_mini_cell.active {
	background: #999;
	border: 1px solid #ccc;
}

.play_menu p {
	line-height: 200%;
	clear: both;
}

.play_menu a.play_btn {
	display: block;
	margin-bottom: 20px;
	width: 80px;
	height: 28px;
	line-height: 28px;
	text-align: center;
	text-decoration: none;
	color: #333;
	background: #fefefe;
	border: 1px solid #eee;
	border-radius: 2px;
	box-shadow: 1px 1px 2px #eee;
	border-color: #ddd #d2d2d2 #d2d2d2 #ddd;
	outline: none;
	-moz-outline: none;
}

.play_menu a.play_btn:hover {
	background-color: #fcfcfc;
	border-color: #ccc;
	box-shadow: inset 0 -2px 6px #eee;
}

.play_menu a#play_btn_level {
	position: relative;
	margin-bottom: 30px;
}

.level_text {
	margin-left: -10px;
}

.level_icon {
	display: block;
	position: absolute;
	top: 12px;
	right: 16px;
	width: 0;
	height: 0;
	overflow: hidden;
	border: 5px solid #FFF;
	border-color: #999 transparent transparent transparent;
}

.level_menu {
	position: absolute;
	margin: -30px 0 0px 1px;
	display: none;
}

.level_menu ul {
	list-style: none;
}

.level_menu li {
	float: left;
}

.level_menu li a {
	display: block;
	padding: 3px 10px;
	border: 1px solid #e8e8e8;
	margin-left: -1px;
	color: #09c;
}

.level_menu li a:hover {
	background: #09c;
	color: #fefefe;
}
</style>

<script type="text/javascript" src="js/jquery-1.6.2.min.js"></script>
<script type="text/javascript">
	var Tetris = function(options) {
		this.e_playArea = $("#play_area");
		this.e_startBtn = $("#play_btn_start");
		this.e_playScore = $("#play_score");
		this.e_playDirection = $("#play_direction");
		this.e_levelBtn = $("#play_btn_level");
		this.e_levelMenu = $("#play_menu_level");
		this.e_nextType = $("#play_nextType");

		this.cellCol = 15;
		this.cellRow = 24;
		this.cellArr = [];
		this.miniCellArr = [];
		this.score = 0;
		this.direction = "bottom";
		this.timer = null;
		this.interval = [ 600, 300, 100 ];
		this.levelScore = [ 10, 20, 40 ];
		this.doubleScore = [ 1, 4, 10, 20 ];
		this.level = 1;

		this.playing = false;
		this.turning = false;
		this.death = false;

		this.offsetCol = Math.floor(this.cellCol / 2);
		this.offsetRow = -3;
		this.offsetFix = 0;
		this.tetrisArr = [];
		this.tetrisArr[0] = [ [ 0, 1, this.cellCol, this.cellCol + 1 ],
				[ 0, 1, this.cellCol, this.cellCol + 1 ] ];
		this.tetrisArr[1] = [
				[ 1, this.cellCol - 1, this.cellCol, this.cellCol + 1 ],
				[ 0, this.cellCol, this.cellCol * 2, this.cellCol * 2 + 1 ],
				[ this.cellCol - 1, this.cellCol, this.cellCol + 1,
						this.cellCol * 2 - 1 ],
				[ -1, 0, this.cellCol, this.cellCol * 2 ] ];
		this.tetrisArr[2] = [
				[ -1, this.cellCol - 1, this.cellCol, this.cellCol + 1 ],
				[ 0, 1, this.cellCol, this.cellCol * 2 ],
				[ this.cellCol - 1, this.cellCol, this.cellCol + 1,
						this.cellCol * 2 + 1 ],
				[ 0, this.cellCol, this.cellCol * 2 - 1, this.cellCol * 2 ] ];
		this.tetrisArr[3] = [
				[ 0, this.cellCol, this.cellCol + 1, this.cellCol * 2 + 1 ],
				[ this.cellCol, this.cellCol + 1, this.cellCol * 2 - 1,
						this.cellCol * 2 ] ];
		this.tetrisArr[4] = [
				[ 0, this.cellCol - 1, this.cellCol, this.cellCol * 2 - 1 ],
				[ this.cellCol - 1, this.cellCol, this.cellCol * 2,
						this.cellCol * 2 + 1 ] ];
		this.tetrisArr[5] = [
				[ 0, this.cellCol - 1, this.cellCol, this.cellCol + 1 ],
				[ 0, this.cellCol, this.cellCol + 1, this.cellCol * 2 ],
				[ this.cellCol - 1, this.cellCol, this.cellCol + 1,
						this.cellCol * 2 ],
				[ 0, this.cellCol - 1, this.cellCol, this.cellCol * 2 ] ];
		this.tetrisArr[6] = [
				[ 0, this.cellCol, this.cellCol * 2, this.cellCol * 3 ],
				[ this.cellCol - 1, this.cellCol, this.cellCol + 1,
						this.cellCol + 2 ] ];
		this.tetrisType = [ 1, 1 ];
		this.tetrisType = [ 1, 0 ];
		this.tetrisTypeArr = [];

		this.preTetris = [];
		this.thisTetris = [];
		this.fullArr = [];

		this.start();
	};
	Tetris.prototype = {
		start : function() {
			this.init();
			this.menu();
			this.control();
		},
		setOptions : function(options) {
			this.score = options.score === 0 ? options.score
					: (options.score || this.score);
			this.level = options.level === 0 ? options.level
					: (options.level || this.level);
		},
		resetArea : function() {
			$(".play_cell.active").removeClass("active");
			this.setOptions({
				"score" : 0
			});
			this.e_playScore.html(this.score);
		},
		menu : function() {
			var self = this;

			this.e_startBtn.click(function() {
				self.e_levelMenu.hide();
				if (self.playing) {
					self.pause();
				} else if (self.death) {
					self.resetArea();
					self.play();
				} else {
					self.play();
				}
			});
			this.e_levelBtn.click(function() {
				if (self.playing)
					return;
				self.e_levelMenu.toggle();
			});
			this.e_levelMenu.find("a").click(function() {
				self.e_levelMenu.hide();
				self.e_levelBtn.find(".level_text").html($(this).html());
				self.setOptions({
					"level" : $(this).attr("level")
				});
				//alert(self.interval[self.level])
			});
		},
		play : function() {
			var self = this;
			this.e_startBtn.html("暂停");
			this.playing = true;
			this.death = false;
			if (this.turning) {
				this.timer = setInterval(function() {
					self.offsetRow++;
					self.showTetris();
				}, this.interval[this.level]);
			} else {
				this.nextTetris();
			}

		},
		pause : function() {
			this.e_startBtn.html("开始");
			this.playing = false;
			clearTimeout(this.timer);
		},
		init : function() {
			var self = this, _ele, _miniEle, _arr = [];
			for ( var i = 0; i < this.cellRow; i++) {
				for ( var j = 0; j < this.cellCol; j++) {
					_ele = document.createElement("div");
					_ele.className = "play_cell";
					_ele.id = "play_cell_" + i + "_" + j;
					this.cellArr.push($(_ele));
					this.e_playArea.append(_ele);
				}
			}

			for ( var m = 0; m < 16; m++) {
				_miniEle = document.createElement("div");
				_miniEle.className = "play_mini_cell";
				this.miniCellArr.push($(_miniEle));
				this.e_nextType.append(_miniEle);
			}

			for ( var k = 0, klen = this.tetrisArr.length; k < klen; k++) {
				for ( var j = 0, jlen = this.tetrisArr[k].length; j < jlen; j++) {
					this.tetrisTypeArr.push([ k, j ]);
				}
			}
			;

			this.nextType = this.tetrisTypeArr[Math
					.floor(this.tetrisTypeArr.length * Math.random())];
			this.showNextType();

		},
		control : function() {
			var self = this;
			$("html").keydown(function(e) {
				if (!self.playing)
					return !self.playing;
				switch (e.keyCode) {
				case 37:
					self.direction = "left";
					break;
				case 38:
					self.direction = "top";
					break;
				case 39:
					self.direction = "right";
					break;
				case 40:
					self.direction = "bottom";
					break;
				default:
					return;
					break;
				}
				self.e_playDirection.html(self.direction);
				self.drive();
				return false;
			});
		},
		changTetris : function() {
			var _len = this.tetrisArr[this.tetrisType[0]].length;
			if (this.tetrisType[1] < _len - 1) {
				this.tetrisType[1]++;
			} else {
				this.tetrisType[1] = 0;
			}
		},
		drive : function() {
			switch (this.direction) {
			case "left":
				if (this.offsetCol > 0)
					this.offsetCol--;
				break;
			case "top":
				this.changTetris();
				break;
			case "right":
				this.offsetCol++;
				break;
			case "bottom":
				if (this.offsetRow < this.cellRow - 2)
					this.offsetRow++;
				break;
			default:
				break;
			}
			this.showTetris(this.direction);
		},
		showTetris : function(dir) {
			var _tt = this.tetrisArr[this.tetrisType[0]][this.tetrisType[1]], _ele, self = this;
			this.turning = true;
			this.thisTetris = [];
			for ( var i = _tt.length - 1; i >= 0; i--) {
				_ele = this.cellArr[_tt[i] + this.offsetCol + this.offsetRow
						* this.cellCol];
				if (this.offsetCol < 7
						&& (_tt[i] + this.offsetCol + 1) % this.cellCol == 0) {
					this.offsetCol++;
					return;
				} else if (this.offsetCol > 7
						&& (_tt[i] + this.offsetCol) % this.cellCol == 0) {
					this.offsetCol--;
					return;
				}
				if (_ele && _ele.hasClass("active") && dir == "left"
						&& ($.inArray(_ele, this.preTetris) < 0)) {
					if (($.inArray(_ele, this.cellArr) - $.inArray(
							this.preTetris[i], this.cellArr))
							% this.cellCol != 0) {
						this.offsetCol++;
						return;
					}
				}
				if (_ele && _ele.hasClass("active") && dir == "right"
						&& ($.inArray(_ele, this.preTetris) < 0)) {
					if (($.inArray(_ele, this.cellArr) - $.inArray(
							this.preTetris[i], this.cellArr))
							% this.cellCol != 0) {
						this.offsetCol--;
						return;
					}
				}
				if (_ele) {
					if (_ele.hasClass("active")
							&& ($.inArray(_ele, this.preTetris) < 0)) {
						this.tetrisDown();
						return;
					} else {
						this.thisTetris.push(_ele);
					}
				} else if (this.offsetRow > 0) {
					this.tetrisDown();
					return;
				}
			}
			;
			for ( var j = 0, jlen = this.preTetris.length; j < jlen; j++) {
				this.preTetris[j].removeClass("active");
			}
			for ( var k = 0, klen = this.thisTetris.length; k < klen; k++) {
				this.thisTetris[k].addClass("active");
			}
			this.preTetris = this.thisTetris.slice(0);
		},
		tetrisDown : function() {
			clearInterval(this.timer);
			var _index;
			this.turning = false;
			forOuter: for ( var j = 0, jlen = this.preTetris.length; j < jlen; j++) {
				_index = $.inArray(this.preTetris[j], this.cellArr);
				for ( var k = _index - _index % this.cellCol, klen = _index
						- _index % this.cellCol + this.cellCol; k < klen; k++) {
					if (!this.cellArr[k].hasClass("active")) {
						continue forOuter;
					}
				}
				if ($.inArray(_index - _index % this.cellCol, this.fullArr) < 0)
					this.fullArr.push(_index - _index % this.cellCol);
			}
			if (this.fullArr.length) {
				this.getScore();
				return;
			}
			for ( var i = 6; i < 9; i++) {
				if (this.cellArr[i].hasClass("active")) {
					this.gameOver();
					return;
				}
			}
			this.nextTetris();
		},
		nextTetris : function() {
			var self = this;
			clearInterval(this.timer);
			this.preTetris = [];
			this.offsetRow = -2;
			this.offsetCol = 7;
			this.tetrisType = this.nextType;
			this.nextType = this.tetrisTypeArr[Math
					.floor(this.tetrisTypeArr.length * Math.random())];
			this.showNextType();
			this.timer = setInterval(function() {
				self.offsetRow++;
				self.showTetris();
			}, this.interval[this.level]);
		},
		showNextType : function() {
			var _nt = this.tetrisArr[this.nextType[0]][this.nextType[1]], _ele, _index;
			this.e_nextType.find(".active").removeClass("active");
			for ( var i = 0, ilen = _nt.length; i < ilen; i++) {
				if (_nt[i] > this.cellCol - 2) {
					_index = (_nt[i] + 2) % this.cellCol - 2 + 1 + 4
							* parseInt((_nt[i] + 2) / this.cellCol);
				} else {
					_index = _nt[i] + 1;
				}
				_ele = this.miniCellArr[_index];
				_ele.addClass("active");
			}
		},
		getScore : function() {
			var self = this;
			for ( var i = this.fullArr.length - 1; i >= 0; i--) {
				for ( var j = 0; j < this.cellCol; j++) {
					this.cellArr[j + this.fullArr[i]].removeClass("active");
					if (j == this.cellCol - 1) {
						for ( var k = this.fullArr[i]; k >= 0; k--) {
							if (this.cellArr[k].hasClass("active")) {
								this.cellArr[k].removeClass("active");
								this.cellArr[k + this.cellCol]
										.addClass("active");
							}
						}
					}
				}

			}
			this.score += this.levelScore[this.level]
					* this.doubleScore[this.fullArr.length - 1];
			this.e_playScore.html(this.score);
			this.fullArr = [];
			this.nextTetris();
		},
		gameOver : function() {
			this.death = true;
			this.pause();
			return;
		}
	};
	$(document).ready(function(e) {
		var t = new Tetris();
	});
</script>

</head>
<body>
<div class="wrap">
	<div class="play_wrap">
		<div id="play_area"></div>
		<div class="play_menu">
			<p>下一个:</p>
			<div id="play_nextType"></div>
			<a id="play_btn_start" class="play_btn" href="javascript:void(0);"
				unselectable="on">开始</a> <a id="play_btn_level" class="play_btn"
				href="javascript:void(0);" unselectable="on"> <span
				class="level_text">中等</span> <span class="level_icon"></span> </a>
			<div class="level_menu" id="play_menu_level">
				<ul>
					<li><a href="javascript:void(0);" level=0>简单</a></li>
					<li><a href="javascript:void(0);" level=1>中等</a></li>
					<li><a href="javascript:void(0);" level=2>困难</a></li>
				</ul>
			</div>
			<p>
				分数:<span id="play_score">0</span>
			</p>
			<p>
				方向:<span id="play_direction">bottom</span>
			</p>
			<p>
				说明:<br> -“下”、“左”、“右”键控制方向,“上”为变形;<br> -游戏开始前、暂停时可调整难度;<br>
				-难度分“简单”、“中等”、“困难”三级;<br> -对应的分值为10、20、40;<br>
				-多行同时消去的倍数为1、4、10、20;
			</p>
		</div>
	</div>
</div>
</body>
</html>
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