以下是 html5 canvas键盘赛车游戏源码 的示例演示效果:
部分效果截图:
HTML代码(index.html):
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>html5 canvas键盘赛车游戏源码</title>
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<canvas height="450" width="750"></canvas>
<script type="text/javascript" src="js/main.js"></script>
</body>
</html>
JS代码(main.js):
var $ ={
canvas:null,ctx:null,canvas2:null,ctx2:null,colors:{
sky:"#D4F5FE",mountains:"#83CACE",ground:"#8FC04C",groundDark:"#73B043",road:"#606a7c",roadLine:"#FFF",hud:"#FFF"}
,settings:{
fps:60,skySize:120,ground:{
size:350,min:4,max:120}
,road:{
min:76,max:700,}
}
,state:{
bgpos:0,offset:0,startDark:true,curve:0,currentCurve:0,turn:1,speed:27,xpos:0,section:50,car:{
maxSpeed:50,friction:0.4,acc:0.85,deAcc:0.5}
,keypress:{
up:false,left:false,right:false,down:false}
}
,storage:{
bg:null}
}
;
$.canvas = document.getElementsByTagName('canvas')[0];
$.ctx = $.canvas.getContext('2d');
$.canvas2 = document.createElement('canvas');
$.canvas2.width = $.canvas.width;
$.canvas2.height = $.canvas.height;
$.ctx2 = $.canvas2.getContext('2d');
window.addEventListener("keydown",keyDown,false);
window.addEventListener("keyup",keyUp,false);
drawBg();
draw();
function draw(){
setTimeout(function(){
calcMovement();
//if($.state.speed > 0){
$.state.bgpos += ($.state.currentCurve * 0.02) * ($.state.speed * 0.2);
$.state.bgpos = $.state.bgpos % $.canvas.width;
$.ctx.putImageData($.storage.bg,$.state.bgpos,5);
$.ctx.putImageData($.storage.bg,$.state.bgpos > 0 ? $.state.bgpos - $.canvas.width:$.state.bgpos + $.canvas.width,5);
//}
$.state.offset += $.state.speed * 0.05;
if($.state.offset > $.settings.ground.min){
$.state.offset = $.settings.ground.min - $.state.offset;
$.state.startDark = !$.state.startDark;
}
drawGround($.ctx,$.state.offset,$.colors.ground,$.colors.groundDark,$.canvas.width);
drawRoad($.settings.road.min + 6,$.settings.road.max + 36,10,$.colors.roadLine);
drawGround($.ctx2,$.state.offset,$.colors.roadLine,$.colors.road,$.canvas.width);
drawRoad($.settings.road.min,$.settings.road.max,10,$.colors.road);
drawRoad(3,24,0,$.ctx.createPattern($.canvas2,'repeat'));
drawCar();
drawHUD($.ctx,630,340,$.colors.hud);
requestAnimationFrame(draw);
}
,1000 / $.settings.fps);
}
function drawHUD(ctx,centerX,centerY,color){
var radius = 50,tigs = [0,90,135,180,225,270,315],angle = 90;
ctx.beginPath();
ctx.arc(centerX,centerY,radius,0,2 * Math.PI,false);
ctx.lineWidth = 7;
ctx.fillStyle = 'rgba(0,0,0,0.4)';
ctx.fill();
ctx.strokeStyle = color;
ctx.stroke();
for (var i = 0;
i < tigs.length;
i++){
drawTig(ctx,centerX,centerY,radius,tigs[i],7);
}
// draw pointer angle = map($.state.speed,0,$.state.car.maxSpeed,90,360);
drawPointer(ctx,color,50,centerX,centerY,angle);
}
function drawPointer(ctx,color,radius,centerX,centerY,angle){
var point = getCirclePoint(centerX,centerY,radius - 20,angle),point2 = getCirclePoint(centerX,centerY,2,angle + 90),point3 = getCirclePoint(centerX,centerY,2,angle - 90);
ctx.beginPath();
ctx.strokeStyle = "#FF9166";
ctx.lineCap = 'round';
ctx.lineWidth = 4;
ctx.moveTo(point2.x,point2.y);
ctx.lineTo(point.x,point.y);
ctx.lineTo(point3.x,point3.y);
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX,centerY,9,0,2 * Math.PI,false);
ctx.fillStyle = color;
ctx.fill();
}
function drawTig(ctx,x,y,radius,angle,size){
var startPoint = getCirclePoint(x,y,radius - 4,angle),endPoint = getCirclePoint(x,y,radius - size,angle) ctx.beginPath();
ctx.lineCap = 'round';
ctx.moveTo(startPoint.x,startPoint.y);
ctx.lineTo(endPoint.x,endPoint.y);
ctx.stroke();
}
function getCirclePoint(x,y,radius,angle){
var radian = (angle / 180) * Math.PI;
return{
x:x + radius * Math.cos(radian),y:y + radius * Math.sin(radian)}
}
function calcMovement(){
var move = $.state.speed * 0.01,newCurve = 0;
if($.state.keypress.up){
$.state.speed += $.state.car.acc - ($.state.speed * 0.015);
}
else if ($.state.speed > 0){
$.state.speed -= $.state.car.friction;
}
if($.state.keypress.down && $.state.speed > 0){
$.state.speed -= 1;
}
// Left and right $.state.xpos -= ($.state.currentCurve * $.state.speed) * 0.005;
if($.state.speed){
if($.state.keypress.left){
$.state.xpos += (Math.abs($.state.turn) + 7 + ($.state.speed > $.state.car.maxSpeed / 4 ? ($.state.car.maxSpeed - ($.state.speed / 2)):$.state.speed)) * 0.2;
$.state.turn -= 1;
}
if($.state.keypress.right){
$.state.xpos -= (Math.abs($.state.turn) + 7 + ($.state.speed > $.state.car.maxSpeed / 4 ? ($.state.car.maxSpeed - ($.state.speed / 2)):$.state.speed)) * 0.2;
$.state.turn += 1;
}
if($.state.turn !== 0 && !$.state.keypress.left && !$.state.keypress.right){
$.state.turn += $.state.turn > 0 ? -0.25:0.25;
}
}
$.state.turn = clamp($.state.turn,-5,5);
$.state.speed = clamp($.state.speed,0,$.state.car.maxSpeed);
// section $.state.section -= $.state.speed;
if($.state.section < 0){
$.state.section = randomRange(1000,9000);
newCurve = randomRange(-50,50);
if(Math.abs($.state.curve - newCurve) < 20){
newCurve = randomRange(-50,50);
}
$.state.curve = newCurve;
}
if($.state.currentCurve < $.state.curve && move < Math.abs($.state.currentCurve - $.state.curve)){
$.state.currentCurve += move;
}
else if($.state.currentCurve > $.state.curve && move < Math.abs($.state.currentCurve - $.state.curve)){
$.state.currentCurve -= move;
}
if(Math.abs($.state.xpos) > 550){
$.state.speed *= 0.96;
}
$.state.xpos = clamp($.state.xpos,-650,650);
}
function keyUp(e){
move(e,false);
}
function keyDown(e){
move(e,true);
}
function move(e,isKeyDown){
if(e.keyCode >= 37 && e.keyCode <= 40){
e.preventDefault();
}
if(e.keyCode === 37){
$.state.keypress.left = isKeyDown;
}
if(e.keyCode === 38){
$.state.keypress.up = isKeyDown;
}
if(e.keyCode === 39){
$.state.keypress.right = isKeyDown;
}
if(e.keyCode === 40){
$.state.keypress.down = isKeyDown;
}
}
function randomRange(min,max){
return min + Math.random() * (max - min);
}
function norm(value,min,max){
return (value - min) / (max - min);
}
function lerp(norm,min,max){
return (max - min) * norm + min;
}
function map(value,sourceMin,sourceMax,destMin,destMax){
return lerp(norm(value,sourceMin,sourceMax),destMin,destMax);
}
function clamp(value,min,max){
return Math.min(Math.max(value,min),max);
}
function drawBg(){
$.ctx.fillStyle = $.colors.sky;
$.ctx.fillRect(0,0,$.canvas.width,$.settings.skySize);
drawMountain(0,60,200);
drawMountain(280,40,200);
drawMountain(400,80,200);
drawMountain(550,60,200);
$.storage.bg = $.ctx.getImageData(0,0,$.canvas.width,$.canvas.height);
}
function drawMountain(pos,height,width){
$.ctx.fillStyle = $.colors.mountains;
$.ctx.strokeStyle = $.colors.mountains;
$.ctx.lineJoin = "round";
$.ctx.lineWidth = 20;
$.ctx.beginPath();
$.ctx.moveTo(pos,$.settings.skySize);
$.ctx.lineTo(pos + (width / 2),$.settings.skySize - height);
$.ctx.lineTo(pos + width,$.settings.skySize);
$.ctx.closePath();
$.ctx.stroke();
$.ctx.fill();
}
function drawSky(){
$.ctx.fillStyle = $.colors.sky;
$.ctx.fillRect(0,0,$.canvas.width,$.settings.skySize);
}
function drawRoad(min,max,squishFactor,color){
var basePos = $.canvas.width + $.state.xpos;
$.ctx.fillStyle = color;
$.ctx.beginPath();
$.ctx.moveTo(((basePos + min) / 2) - ($.state.currentCurve * 3),$.settings.skySize);
$.ctx.quadraticCurveTo((((basePos / 2) + min)) + ($.state.currentCurve / 3) + squishFactor,$.settings.skySize + 52,(basePos + max) / 2,$.canvas.height);
$.ctx.lineTo((basePos - max) / 2,$.canvas.height);
$.ctx.quadraticCurveTo((((basePos / 2) - min)) + ($.state.currentCurve / 3) - squishFactor,$.settings.skySize + 52,((basePos - min) / 2) - ($.state.currentCurve * 3),$.settings.skySize);
$.ctx.closePath();
$.ctx.fill();
}
function drawCar(){
var carWidth = 160,carHeight = 50,carX = ($.canvas.width / 2) - (carWidth / 2),carY = 320;
// shadow roundedRect($.ctx,"rgba(0,0,0,0.35)",carX - 1 + $.state.turn,carY + (carHeight - 35),carWidth + 10,carHeight,9);
// tires roundedRect($.ctx,"#111",carX,carY + (carHeight - 30),30,40,6);
roundedRect($.ctx,"#111",(carX - 22) + carWidth,carY + (carHeight - 30),30,40,6);
drawCarBody($.ctx);
}
function drawCarBody(ctx){
var startX = 299,startY = 311,lights = [10,26,134,152],lightsY = 0;
/* Front */
roundedRect($.ctx,"#C2C2C2",startX + 6 + ($.state.turn * 1.1),startY - 18,146,40,18);
ctx.beginPath();
ctx.lineWidth="12";
ctx.fillStyle="#FFFFFF";
ctx.strokeStyle="#FFFFFF";
ctx.moveTo(startX + 30,startY);
ctx.lineTo(startX + 46 + $.state.turn,startY - 25);
ctx.lineTo(startX + 114 + $.state.turn,startY - 25);
ctx.lineTo(startX + 130,startY);
ctx.fill();
ctx.stroke();
/* END:Front */
ctx.lineWidth="12";
ctx.lineCap = 'round';
ctx.beginPath();
ctx.fillStyle="#DEE0E2";
ctx.strokeStyle="#DEE0E2";
ctx.moveTo(startX + 2,startY + 12 + ($.state.turn * 0.2));
ctx.lineTo(startX + 159,startY + 12 + ($.state.turn * 0.2));
ctx.quadraticCurveTo(startX + 166,startY + 35,startX + 159,startY + 55 + ($.state.turn * 0.2));
ctx.lineTo(startX + 2,startY + 55 - ($.state.turn * 0.2));
ctx.quadraticCurveTo(startX - 5,startY + 32,startX + 2,startY + 12 - ($.state.turn * 0.2));
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.lineWidth="12";
ctx.fillStyle="#DEE0E2";
ctx.strokeStyle="#DEE0E2";
ctx.moveTo(startX + 30,startY);
ctx.lineTo(startX + 40 + ($.state.turn * 0.7),startY - 15);
ctx.lineTo(startX + 120 + ($.state.turn * 0.7),startY - 15);
ctx.lineTo(startX + 130,startY);
ctx.fill();
ctx.stroke();
roundedRect(ctx,"#474747",startX - 4,startY,169,10,3,true,0.2);
roundedRect(ctx,"#474747",startX + 40,startY + 5,80,10,5,true,0.1);
ctx.fillStyle = "#FF9166";
lights.forEach(function(xPos){
ctx.beginPath();
ctx.arc(startX + xPos,startY + 20 + lightsY,6,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
lightsY += $.state.turn * 0.05;
}
);
ctx.lineWidth="9";
ctx.fillStyle="#222222";
ctx.strokeStyle="#444";
roundedRect($.ctx,"#FFF",startX + 60,startY + 25,40,18,3,true,0.05);
}
function roundedRect(ctx,color,x,y,width,height,radius,turn,turneffect){
var skew = turn === true ? $.state.turn * turneffect:0;
ctx.fillStyle = color;
ctx.beginPath();
ctx.moveTo(x + radius,y - skew);
// top right ctx.lineTo(x + width - radius,y + skew);
ctx.arcTo(x + width,y + skew,x + width,y + radius + skew,radius);
ctx.lineTo(x + width,y + radius + skew);
// down right ctx.lineTo(x + width,(y + height + skew) - radius);
ctx.arcTo(x + width,y + height + skew,(x + width) - radius,y + height + skew,radius);
ctx.lineTo((x + width) - radius,y + height + skew);
// down left ctx.lineTo(x + radius,y + height - skew);
ctx.arcTo(x,y + height - skew,x,(y + height - skew) - radius,radius);
ctx.lineTo(x,(y + height - skew) - radius);
// top left ctx.lineTo(x,y + radius - skew);
ctx.arcTo(x,y - skew,x + radius,y - skew,radius);
ctx.lineTo(x + radius,y - skew);
ctx.fill();
}
function drawGround(ctx,offset,lightColor,darkColor,width){
var pos = ($.settings.skySize - $.settings.ground.min) + offset,stepSize = 1,drawDark = $.state.startDark,firstRow = true;
ctx.fillStyle = lightColor;
ctx.fillRect(0,$.settings.skySize,width,$.settings.ground.size);
ctx.fillStyle = darkColor;
while(pos <= $.canvas.height){
stepSize = norm(pos,$.settings.skySize,$.canvas.height) * $.settings.ground.max;
if(stepSize < $.settings.ground.min){
stepSize = $.settings.ground.min;
}
if(drawDark){
if(firstRow){
ctx.fillRect(0,$.settings.skySize,width,stepSize - (offset > $.settings.ground.min ? $.settings.ground.min:$.settings.ground.min - offset));
}
else{
ctx.fillRect(0,pos < $.settings.skySize ? $.settings.skySize:pos,width,stepSize);
}
}
firstRow = false;
pos += stepSize;
drawDark = !drawDark;
}
}
CSS代码(style.css):
body{background-color:#F8F3A9;margin:0;display:-webkit-box;display:-webkit-flex;display:-ms-flexbox;display:flex;-webkit-box-align:center;-webkit-align-items:center;-ms-flex-align:center;align-items:center;-webkit-box-pack:center;-webkit-justify-content:center;-ms-flex-pack:center;justify-content:center;min-height:100vh;}
canvas{border-radius:.4em;}