以下是 HTML5重力下落积木游戏特效代码 的示例演示效果:
部分效果截图:
HTML代码(index.html):
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>HTML5重力下落积木小游戏</title>
<link rel="stylesheet" href="css/lanrenzhijia.css">
<script src="js/lanrenzhijia.js"></script>
<script src="js/lanrenzhijia2.js"></script>
</head>
<body>
<canvas id="screen">HTML5重力下落积木小游戏</canvas>
<div id="textures">
<img src="images/caisse_bois_frag3.jpg" alt="">
<img src="images/caisse_explosive_f2.jpg" alt="">
<img src="images/caisse_export.jpg" alt="">
<img src="images/caisse_metal_02.jpg" alt="">
<img src="images/caisse_bois_frag3.jpg" alt="">
<img src="images/caisse_jurancon_face1.jpg" alt="">
<img src="images/caisse_jurancon_face2.jpg" alt="">
<img src="images/miam-fruit2.jpg" alt="">
<img src="images/caisse_orange_face1.jpg" alt="">
</div>
<img id="blade" class="textures" src="images/caisse_coke_f2.jpg" alt="">
</body>
</html>
JS代码(lanrenzhijia.js):
////////////////////////////////////////////////////////////// ============= micro HTML5 library =====================// @author Gerard Ferrandez / http://www.dhteumeuleu.com/// last update:May 27,2013// Released under the MIT license// http://www.dhteumeuleu.com/LICENSE.html////////////////////////////////////////////////////////////// ===== ge1doot global =====var ge1doot = ge1doot ||{
json:null,screen:null,pointer:null,camera:null,loadJS:function (url,callback,data){
if (typeof url == "string") url = [url];
var load = function (src){
var script = document.createElement("script");
if (callback){
if (script.readyState){
script.onreadystatechange = function (){
if (script.readyState == "loaded" || script.readyState == "complete"){
script.onreadystatechange = null;
if (--n === 0) callback(data || false);
}
}
}
else{
script.onload = function(){
if (--n === 0) callback(data || false);
}
}
}
script.src = src;
document.getElementsByTagName("head")[0].appendChild(script);
}
for (var i = 0,n = url.length;
i < n;
i++) load(url[i]);
}
}
// ===== html/canvas container =====ge1doot.Screen = function (setup){
ge1doot.screen = this;
this.elem = document.getElementById(setup.container) || setup.container;
this.ctx = this.elem.tagName == "CANVAS" ? this.elem.getContext("2d"):false;
this.style = this.elem.style;
this.left = 0;
this.top = 0;
this.width = 0;
this.height = 0;
this.cursor = "default";
this.setup = setup;
this.resize = function (){
var o = this.elem;
this.width = o.offsetWidth;
this.height = o.offsetHeight;
for (this.left = 0,this.top = 0;
o != null;
o = o.offsetParent){
this.left += o.offsetLeft;
this.top += o.offsetTop;
}
if (this.ctx){
this.elem.width = this.width;
this.elem.height = this.height;
}
this.setup.resize && this.setup.resize();
}
this.setCursor = function (type){
if (type !== this.cursor && 'ontouchstart' in window === false){
this.cursor = type;
this.style.cursor = type;
}
}
window.addEventListener('resize',function (){
ge1doot.screen.resize();
}
,false);
!this.setup.resize && this.resize();
}
// ==== unified touch events handler ====ge1doot.Pointer = function (setup){
ge1doot.pointer = this;
var self = this;
var body = document.body;
var html = document.documentElement;
this.setup = setup;
this.screen = ge1doot.screen;
this.elem = this.screen.elem;
this.X = 0;
this.Y = 0;
this.Xi = 0;
this.Yi = 0;
this.bXi = 0;
this.bYi = 0;
this.Xr = 0;
this.Yr = 0;
this.startX = 0;
this.startY = 0;
this.scale = 0;
this.wheelDelta = 0;
this.isDraging = false;
this.hasMoved = false;
this.isDown = false;
this.evt = false;
var sX = 0;
var sY = 0;
// prevent default behaviorif (setup.tap) this.elem.onclick = function (){
return false;
}
if (!setup.documentMove){
document.ontouchmove = function(e){
e.preventDefault();
}
}
document.addEventListener("MSHoldVisual",function(e){
e.preventDefault();
}
,false);
if (typeof this.elem.style.msTouchAction != 'undefined') this.elem.style.msTouchAction = "none";
this.pointerDown = function (e){
if (!this.isDown){
if (this.elem.setCapture) this.elem.setCapture();
this.isDraging = false;
this.hasMoved = false;
this.isDown = true;
this.evt = e;
this.Xr = (e.clientX !== undefined ? e.clientX:e.touches[0].clientX);
this.Yr = (e.clientY !== undefined ? e.clientY:e.touches[0].clientY);
this.X = sX = this.Xr - this.screen.left;
this.Y = sY = this.Yr - this.screen.top + ((html && html.scrollTop) || body.scrollTop);
this.setup.down && this.setup.down(e);
}
}
this.pointerMove = function(e){
this.Xr = (e.clientX !== undefined ? e.clientX:e.touches[0].clientX);
this.Yr = (e.clientY !== undefined ? e.clientY:e.touches[0].clientY);
this.X = this.Xr - this.screen.left;
this.Y = this.Yr - this.screen.top + ((html && html.scrollTop) || body.scrollTop);
if (this.isDown){
this.Xi = this.bXi + (this.X - sX);
this.Yi = this.bYi - (this.Y - sY);
}
if (Math.abs(this.X - sX) > 11 || Math.abs(this.Y - sY) > 11){
this.hasMoved = true;
if (this.isDown){
if (!this.isDraging){
this.startX = sX;
this.startY = sY;
this.setup.startDrag && this.setup.startDrag(e);
this.isDraging = true;
}
else{
this.setup.drag && this.setup.drag(e);
}
}
else{
sX = this.X;
sY = this.Y;
}
}
this.setup.move && this.setup.move(e);
}
this.pointerUp = function(e){
this.bXi = this.Xi;
this.bYi = this.Yi;
if (!this.hasMoved){
this.X = sX;
this.Y = sY;
this.setup.tap && this.setup.tap(this.evt);
}
else{
this.setup.up && this.setup.up(this.evt);
}
this.isDraging = false;
this.isDown = false;
this.hasMoved = false;
this.setup.up && this.setup.up(this.evt);
if (this.elem.releaseCapture) this.elem.releaseCapture();
this.evt = false;
}
this.pointerCancel = function(e){
if (this.elem.releaseCapture) this.elem.releaseCapture();
this.isDraging = false;
this.hasMoved = false;
this.isDown = false;
this.bXi = this.Xi;
this.bYi = this.Yi;
sX = 0;
sY = 0;
}
if ('ontouchstart' in window){
this.elem.ontouchstart = function (e){
self.pointerDown(e);
return false;
}
this.elem.ontouchmove = function (e){
self.pointerMove(e);
return false;
}
this.elem.ontouchend = function (e){
self.pointerUp(e);
return false;
}
this.elem.ontouchcancel = function (e){
self.pointerCancel(e);
return false;
}
}
document.addEventListener("mousedown",function (e){
if (e.target === self.elem ||(e.target.parentNode && e.target.parentNode === self.elem) ||(e.target.parentNode.parentNode && e.target.parentNode.parentNode === self.elem)){
if (typeof e.stopPropagation != "undefined"){
e.stopPropagation();
}
else{
e.cancelBubble = true;
}
e.preventDefault();
self.pointerDown(e);
}
}
,false);
document.addEventListener("mousemove",function (e){
self.pointerMove(e);
}
,false);
document.addEventListener("mouseup",function (e){
self.pointerUp(e);
}
,false);
document.addEventListener('gesturechange',function(e){
e.preventDefault();
if (e.scale > 1) self.scale = 0.1;
else if (e.scale < 1) self.scale = -0.1;
else self.scale = 0;
self.setup.scale && self.setup.scale(e);
return false;
}
,false);
if (window.navigator.msPointerEnabled){
var nContact = 0;
var myGesture = new MSGesture();
myGesture.target = this.elem;
this.elem.addEventListener("MSPointerDown",function(e){
if (e.pointerType == e.MSPOINTER_TYPE_TOUCH){
myGesture.addPointer(e.pointerId);
nContact++;
}
}
,false);
this.elem.addEventListener("MSPointerOut",function(e){
if (e.pointerType == e.MSPOINTER_TYPE_TOUCH){
nContact--;
}
}
,false);
this.elem.addEventListener("MSGestureHold",function(e){
e.preventDefault();
}
,false);
this.elem.addEventListener("MSGestureChange",function(e){
if (nContact > 1){
if (e.preventDefault) e.preventDefault();
self.scale = e.velocityExpansion;
self.setup.scale && self.setup.scale(e);
}
return false;
}
,false);
}
if (window.addEventListener) this.elem.addEventListener('DOMMouseScroll',function(e){
if (e.preventDefault) e.preventDefault();
self.wheelDelta = e.detail * 10;
self.setup.wheel && self.setup.wheel(e);
return false;
}
,false);
this.elem.onmousewheel = function (){
self.wheelDelta = -event.wheelDelta * .25;
self.setup.wheel && self.setup.wheel(event);
return false;
}
}
// ===== request animation frame =====window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.oRequestAnimationFrame ||window.msRequestAnimationFrame ||function( run ){
window.setTimeout(run,16);
}
;
}
)();
CSS代码(lanrenzhijia.css):
html{overflow:hidden;-ms-touch-action:none;-ms-content-zooming:none;}
body{position:absolute;margin:0;padding:0;background:#000;width:100%;height:100%;}
#screen{position:absolute;width:100%;height:100%;}
#textures,.textures{visibility:hidden;}