html5疯狂打企鹅微信游戏源码

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以下是 html5疯狂打企鹅微信游戏源码 的示例演示效果:

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部分效果截图:

html5疯狂打企鹅微信游戏源码

HTML代码(index.html):

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no" />
<title>html5疯狂打企鹅微信游戏</title>
<!--jQuery-->
<script type="text/javascript" src="js/createjs.min.js"></script>
<script type="text/javascript" src="js/zepto.min.js"></script>
<script src="js/common.js"></script>
<link type="text/css" href="js/common.css" rel="stylesheet" />
<style>
	body,html{padding:0;margin:0;width:100%;height:100%;background:#000;-webkit-tap-highlight-color: transparent;}
	canvas{width:100%;height:100%;}
	#container{
		position:absolute;
		bottom:0;left:0;width:100%;height:100%;
	}
</style>
</head>

<body>

<div id="container">
	<canvas id="canvas"></canvas>
</div>

<div style="display: none;">
</div>
<script src="js/index.js"></script>
<script src="js/flyline.js"></script>
<script language=javascript>
		var mebtnopenurl = '#';
		window.shareData = {
		        "imgUrl": "#",
		        "timeLineLink": "#/",
		        "tTitle": "打企鹅-微资源",
		        "tContent": "打企鹅-微资源"
		};
				
		function goHome(){
			window.location=mebtnopenurl;
		}
		function clickMore(){
			if((window.location+"").indexOf("zf",1)>0){
				window.location = "http://game2.id87.com";
			 }
			 else{
				goHome();
			 }
		}
		function dp_share(){
			document.title ="你简直霸气侧漏,把企鹅击飞出"+myData.scoreName+",谁还能超越我?";
			document.getElementById("share").style.display="";
			window.shareData.tTitle = document.title;
		}
		function dp_Ranking(){
			window.location=mebtnopenurl;
		}

		function showAd(){
		}
		function hideAd(){
		}
		document.addEventListener('WeixinJSBridgeReady', function onBridgeReady() {
		    
		    WeixinJSBridge.on('menu:share:appmessage', function(argv) {
		        WeixinJSBridge.invoke('sendAppMessage', {
		            "img_url": window.shareData.imgUrl,
		            "link": window.shareData.timeLineLink,
		            "desc": window.shareData.tContent,
		            "title": window.shareData.tTitle
		        }, onShareComplete);
		    });

		    WeixinJSBridge.on('menu:share:timeline', function(argv) {
		        WeixinJSBridge.invoke('shareTimeline', {
		            "img_url": window.shareData.imgUrl,
		            "img_width": "640",
		            "img_height": "640",
		            "link": window.shareData.timeLineLink,
		            "desc": window.shareData.tContent,
		            "title": window.shareData.tTitle
		        }, onShareComplete);
		    });
		}, false);
		</script>
		<div id=share style="display: none">
			<img width=100% src="share.png"
				style="position: fixed; z-index: 9999; top: 0; left: 0; display: "
				ontouchstart="document.getElementById('share').style.display='none';" />
		</div>
		<div style="display: none;">
			<script type="text/javascript">
            var myData = { gameid: "dqe" };
			window.shareData.timeLineLink = "#/index.html?gameid=" + myData.gameid + (localStorage.myuid ? "&uid=" + localStorage.myuid : "");
			function dp_submitScore(score){
				myData.score = score*10;
				myData.scoreName = score+"米";
				if(score>0){
					if (confirm("你太猛了,大力出奇迹,一下把伦家击飞"+score+"米!要不要通知一下小伙伴")){
						dp_share();
					}
				}
			}
			function onShareComplete(res) {
                if (localStorage.myuid && myData.score != undefined) {
                    setTimeout(function(){
                        if (confirm("要将成绩提交到微资源排行榜吗?")) {
                            window.location = "#/index.html?gameid=" + myData.gameid + "&uid=" + localStorage.myuid + "&score=" + myData.score + "&scorename=" + encodeURIComponent(myData.scoreName);
                        }
                        else {
                            document.location.href = mebtnopenurl;
                        }
                    }, 500);
                }
				else {
		        	document.location.href = mebtnopenurl;
				}
	        }
			</script>
			<div style="display: none;">
			 
			</div>
</body>
</html>

JS代码(index.js):

var Main ={
}
;
	btGame.makePublisher(Main);
	// 舞台宽高Main.width = 720;
	Main.height = 950;
	// 地平线Main.floorLine = 820;
	// 路标间距Main.guideDistance = Main.width;
	Main.debug = false;
	// 角度Main.minAngle = 5;
	Main.maxAngle = 45;
	Main.randomAngle = 2;
	// 上下偏移角度// 掉落时间Main.fallingTime = 1100;
	// 速度Main.speed = 300;
	// 舞台可视距离Main.visibleDistance = 250;
	// 最高份Main.maxScore = (window.localStorage && +localStorage["penguinMaxScore"]) || 0;
	// 帧频Main.fps = 40;
	var Resource;
	;
	~function(res){
	// 资源加载res.load = function(){
	if(res.queue != null) return;
	res.queue = new createjs.LoadQueue(false);
	res.queue.addEventListener("progress",function(e){
	//console.log(e);
	// 进度:e.loadedbtGame.gameLoading(e.loaded);
}
);
	res.queue.addEventListener("complete",function(e){
	Main.log("完成",e);
}
);
	res.queue.addEventListener("error",function(e){
	btGame.gameLoading(0.1,e.text);
}
);
	res.queue.loadFile("img/start.png");
	res.queue.loadFile("img/morebtn.png");
	res.queue.loadFile("img/startbtn.png");
	res.queue.loadFile("img/penguin.png");
	res.queue.loadFile("img/bear.png");
	res.queue.loadFile("img/hill.png");
	res.queue.loadFile("img/guide.png");
	res.queue.loadFile("img/background1.png");
	res.queue.loadFile("img/background2.png");
	res.queue.loadFile("img/flyend.png");
	res.queue.loadFile("img/traces.png");
	res.queue.loadFile("img/longtraces.png");
	res.queue.loadFile("img/score.png");
	res.queue.loadFile("img/fly.png");
	res.queue.loadFile("img/end.png");
	res.queue.loadFile("img/againbtn.png");
	res.queue.loadFile("img/notifybtn.png");
}
res.get = function(path){
	return res.queue.getResult(path);
}
}
(Resource || (Resource ={
}
));
	Main.log = function(){
	Main.debug && console.log(arguments);
}
Main.shareTextMap ={
	"0":{
	tip:"没打中,手滑!再来一次~",title:"玩到了一个坑爹的游戏,不想砸手机就千万别来玩!"}
,"1":{
	tip:"没吃饱饭吗,用力用力!!",title:"我把企鹅打出了${
	m}
米,击败了${
	n}
%人,来挑战我吧!"}
,"2":{
	tip:"死鬼!想把我打去北极吗!",title:"我把企鹅打出了${
	m}
米,击败了${
	n}
%人,来挑战我吧!"}
,"3":{
	tip:"讨厌啦~怎么那么棒!",title:"我把企鹅打出了${
	m}
米,击败了${
	n}
%人,来挑战我吧!"}
}
;
	Main.getShareText = function(distance){
	var i = 0,n = 0;
	if(distance > 0){
	i = 1;
	n = Math.floor(Math.random() * 11 + 70);
}
if(distance > 500){
	i = 2;
	n = Math.floor(Math.random() * 9 + 81);
}
if(distance > 900){
	i = 3;
	n = Math.floor(Math.random() * 9 + 90);
}
var share = Main.shareTextMap[i];
	btGame.setShare({
	title:share.title.replace("${
	m}
",distance).replace("${
	n}
",n)}
);
	return share;
}
;
	// 游戏开始界面Main.startGame = function(){
	var container = new createjs.Container();
	container.addChild(new createjs.Bitmap(Resource.get("img/start.png")));
	// 开始游戏var beginGame = new createjs.Bitmap(Resource.get("img/startbtn.png"));
	beginGame.setTransform(34,580);
	beginGame.cursor = "pointer";
	beginGame.addEventListener("click",function(){
	createjs.Tween.get(container,{
	loop:false}
).to({
	alpha:0}
,300).call(function(){
	Main.initGame();
}
);
}
);
	container.addChild(beginGame);
	// 更多游戏var moreGame = new createjs.Bitmap(Resource.get("img/morebtn.png"));
	moreGame.setTransform(377,580);
	moreGame.cursor = "pointer";
	moreGame.addEventListener("click",function(){
	clickMore();
}
);
	container.addChild(moreGame);
	Main.stage.addChild(container);
}
// 游戏结束界面Main.endGame = function(distance){
	if(!Main.endContainer){
	Main.endContainer = new createjs.Container();
}
else{
	Main.endContainer.removeAllEventListeners();
	Main.endContainer.removeAllChildren();
}
var container = Main.endContainer;
	container.alpha = 0;
	container.addChild(new createjs.Bitmap(Resource.get("img/end.png")));
	// 本次成绩var text1 = new createjs.Text("本次距离:"+distance+" M","bold 28pt Tahoma Helvetica Arial sans-serif","#ffffff");
	text1.textAlign = "center";
	text1.x = Main.width / 2;
	text1.y = 174;
	container.addChild(text1);
	var text2 = text1.clone(true);
	text2.text = "最远距离:" + Main.maxScore + " M";
	text2.y = 248;
	container.addChild(text2);
	var share = Main.getShareText(distance);
	var text3 = text1.clone(true);
	text3.text = share["tip"];
	text3.font = "bold 24pt Tahoma Helvetica Arial sans-serif";
	text3.textAlign = "center";
	text3.y = 394;
	container.addChild(text3);
	// 再来一次var again = new createjs.Bitmap(Resource.get("img/againbtn.png"));
	again.setTransform(35,623);
	again.addEventListener("click",function(){
	createjs.Tween.get(container,{
	loop:false}
).to({
	y:-Main.height,alpha:0}
,500,createjs.Ease.quintInOut).call(function(){
	container.alpha = 1;
	container.removeAllEventListeners();
	container.removeAllChildren();
	Main.reset.replay();
}
);
}
);
	container.addChild(again);
	// 通知好友var notify = new createjs.Bitmap(Resource.get("img/notifybtn.png"));
	notify.setTransform(376,623);
	notify.addEventListener("click",function(){
	dp_share();
}
);
	container.addChild(notify);
	// 更多游戏var more = new createjs.Shape();
	more.graphics.beginFill("#ffffff").drawRect(0,0,Main.width,60);
	more.alpha = 0.1;
	more.y = 870;
	more.addEventListener("click",function(){
	clickMore();
}
);
	container.addChild(more);
	Main.stage.addChild(container);
	container.y = -Main.height;
	createjs.Tween.get(container,{
	loop:false}
).to({
	y:0,alpha:1}
,500,createjs.Ease.quintInOut);
	dp_submitScore(distance);
}
Main.initStage = function(){
	// 舞台已经有了,就不用再初始化了if(!this.stage){
	Main.stage = new createjs.Stage("canvas");
}
// Main.stage.enableMouseOver();
	Main.stage.removeAllEventListeners();
	Main.stage.removeAllChildren();
	// 清空舞台Main.stage.removeAllChildren();
	Main.stage.removeAllEventListeners();
	// 舞台大小Main.stage.width = canvas.width = Main.width;
	Main.stage.height = canvas.height = Main.height;
	createjs.Ticker.addEventListener("tick",this.stage);
	// 先加载资源Resource.load();
	Resource.queue.addEventListener("complete",function(){
	// Main.startGame();
	Main.startGame();
}
);
}
;
	Main.initGame = function(){
	Main.initGame = function(){
}
;
	// 防止重复初始化Main.stage.enableMouseOver(true);
	Main.log("开始初始化游戏");
	Main.log("初始化:游戏背景");
	var img = new createjs.Container();
	img.setBounds(0,0,Main.width * 2,Main.height);
	var b1 = new createjs.Bitmap(Resource.get("img/background2.png"));
	img.addChild(b1);
	b1 = new createjs.Bitmap(Resource.get("img/background2.png"));
	b1.x = Main.width;
	img.addChild(b1);
	b1 = new createjs.Bitmap(Resource.get("img/background1.png"));
	b1.x = Main.width * 2;
	img.addChild(b1);
	this.background = img;
	this.stage.addChild(img);
	this.reset.background(img);
	Main.log("初始化:北极熊");
	var bearImg = new createjs.Bitmap(Resource.get("img/bear.png"));
	var bearBound = bearImg.getBounds();
	var bearSS = new createjs.SpriteSheet({
	"framerate":4,"animations":{
	"normal":[0,0],"prepare":[1,2,false,1.5],"shoot":{
	frames:[1,3,4,5],next:false,speed:3}
,"shootNull":{
	frames:[1,3,4,0],next:false,speed:2}
}
,"images":[Resource.get("img/bear.png")],"frames":{
	"height":360,"width":300,"regX":0,"regY":0,"count":6}
}
);
	var bear = new createjs.Sprite(bearSS);
	this.bear = bear;
	this.stage.addChild(bear);
	this.reset.bear();
	this.knockPoint = Math.ceil(bear.y + bearBound.height * 0.1);
	if(Main.debug){
	Main.log("计算击打点:" + this.knockPoint);
	var shape = new createjs.Shape();
	shape.graphics.beginFill("#ff0000").drawRect(0,0,50,10);
	shape.x = this.width - 50;
	shape.y = this.knockPoint;
	this.stage.addChild(shape);
	shape = null;
	// 地平线var floor = new createjs.Shape();
	floor.graphics.beginFill("#ffff00").drawRect(0,0,Main.width,10);
	floor.x = 0;
	floor.y = this.floorLine;
	this.stage.addChild(floor);
	floor = null;
}
// 回收熊的内存bearImg = bearBound = bearSS = bear = null;
	Main.log("初始化:分数");
	var score = new createjs.Container();
	score.setBounds(0,0,238,56);
	if(this.debug){
	var shape = new createjs.Shape();
	shape.graphics.beginFill("#fefefe").drawRect(0,0,score.getBounds().width,score.getBounds().height);
	score.addChild(shape);
}
var top = new createjs.Text("TOP:","36px Arial Black","#336600");
	score.addChild(top);
	var topWidth = top.getMeasuredWidth();
	var text = new createjs.Text("","36px Arial Black","#FF0000");
	text.x = topWidth;
	score.addChild(text);
	this.scoreTop = top;
	this.scoreText = text;
	this.score = score;
	this.stage.addChild(score);
	this.reset.score();
	score = top = text = null;
	// 路标Main.log("初始化:路标");
	var guideBackground = new createjs.Bitmap(Resource.get("img/guide.png"));
	var guideBackgroundHeight = guideBackground.getBounds().height;
	var guideBackgroundWidth = guideBackground.getBounds().width;
	var guideIcon = new createjs.Container();
	guideIcon.setBounds(guideBackground.getBounds());
	guideIcon.addChild(guideBackground);
	guideIcon.y = this.floorLine - guideBackgroundHeight - 20;
	var guideText = new createjs.Text("","28px Arial Black","#2B5580");
	guideText.y = 40;
	guideIcon.addChild(guideText);
	this.guideWidth = guideBackgroundWidth;
	this.guideHeight = guideBackgroundHeight;
	this.guideText = guideText;
	this.guide = guideIcon;
	this.stage.addChild(guideIcon);
	this.reset.guide("100M");
	Main.log("初始化:企鹅");
	var penguinImg = new createjs.Bitmap(Resource.get("img/penguin.png"));
	var penguinBound = penguinImg.getBounds();
	var penguinSS = new createjs.SpriteSheet({
	"framerate":5,"animations":{
	"normal":{
	frames:[0,1,0,1,2],next:false}
,"nod":[2,2,"normal"],"jump":{
	frames:[2,3,4,5],speed:2,next:false}
}
,"images":[Resource.get("img/penguin.png")],"frames":{
	width:180,height:170,count:6}
}
);
	var penguin = new createjs.Sprite(penguinSS);
	this.penguin = penguin;
	this.penguinHeight = penguinBound.height;
	this.stage.addChild(penguin);
	this.reset.penguin();
	// 回收内存吧,少年!img = bound = null;
	Main.log("初始化:游戏结束的企鹅");
	var endData ={
	images:[Resource.get("img/flyend.png")],frames:{
	width:180,height:170,count:2}
,animations:{
	slide:[0],down:[1]}
}
;
	Main.gameOverPenguinSS = new createjs.SpriteSheet(endData);
	endData = null;
	// 结束的分数牌Main.log("初始化:游戏结束的分数牌");
	Main.gameOverScore = new createjs.Container();
	Main.gameOverScoreBg = new createjs.Bitmap(Resource.get("img/score.png"));
	Main.gameOverScore.addChild(Main.gameOverScoreBg);
	Main.gameOverScore.regY = Main.gameOverScoreBg.getBounds().height;
	Main.gameOverScoreText = new createjs.Text("0","26px Arial Black","#336600");
	Main.gameOverScoreText.x = 10;
	Main.gameOverScoreText.y = 33;
	Main.gameOverScore.addChild(Main.gameOverScoreText);
	Main.stage.addChild(Main.gameOverScore);
	Main.gameOverScore.x = 0;
	Main.gameOverScore.y = 0;
	Main.gameOverScore.cursor = "pointer";
	Main.reset.gameOverScore(1);
	// 事件绑定,htc 坑爹的速度setTimeout(function(){
	Main.initEvent();
}
,200);
}
;
	Main.gameOverSocreHd ={
	over:function(event){
	console.log(this.hover);
}
,out:function(event){
	console.log(this.hover);
}
}
// 重设状态Main.penguinOffsetX = 260;
	Main.reset ={
	replay:function(){
	this.guide("100M");
	this.score();
	this.penguin();
	this.bear();
	this.background();
	this.endPenguin(false);
	this.gameOverScore("0");
	// 游戏数据Main.penguinAnimation = null;
	Main.isPlaying = false;
	// 正在进行游戏Main.isQuiver = false;
	Main.guideMoveLength = 0;
	Main.guideMoveIndex = 1;
	Main.fire("replay");
}
,guide:function(text){
	Main.guide.x = -Main.guideWidth;
	var guideText = Main.guideText;
	if(text){
	guideText.text = text;
	guideText.x = (Main.guideWidth - guideText.getMeasuredWidth()) / 2;
}
}
,score:function(txt){
	var text = Main.scoreText;
	var topWidth = Main.scoreTop.getMeasuredWidth();
	// top 文字的宽度var maxWidth = Main.score.getBounds().width - topWidth;
	text.text = txt || (Main.maxScore + "M");
	var width = text.getMeasuredWidth();
	if(width >= maxWidth){
	text.x = topWidth;
	text.text = text.text.slice(0,-1);
}
else{
	text.x = topWidth + (maxWidth - width) / 2;
}
Main.score.x = 68;
	Main.score.y = 681;
}
,gameOverScore:function(txt){
	var text = Main.gameOverScoreText;
	var offsetX = 11,width = 100;
	if(txt){
	text.text = txt;
	var textWidth = text.getMeasuredWidth();
	if(textWidth >= width){
	text.x = offsetX;
}
else{
	text.x = (width - textWidth) / 2 + offsetX;
}
}
Main.gameOverScore.y = -Main.gameOverScore.getBounds().height;
}
,penguin:function(){
	var penguin = Main.penguin;
	var bound = Main.penguin.getBounds();
	penguin.x = Main.width - Main.penguinOffsetX;
	penguin.y = 0;
	penguin.alpha = 1;
	penguin.rotation = 0;
	penguin.gotoAndPlay("normal");
}
,bear:function(){
	var bear = Main.bear;
	var bound = bear.getBounds();
	bear.x = Main.width - 330;
	bear.y = 500;
	bear.gotoAndPlay("normal");
}
,background:function(){
	var background = Main.background;
	Main.stopMoveStage();
	background.regX = 2 * Main.width;
}
,endPenguin:function(visible){
	if(visible){
	if(!Main.gameOverPenguin){
	Main.gameOverPenguin = new createjs.Sprite(Main.gameOverPenguinSS);
	Main.stage.addChild(Main.gameOverPenguin);
}
Main.penguin.alpha = 0;
	Main.gameOverPenguin.alpha = 1;
	Main.gameOverPenguin.gotoAndPlay("down");
	Main.gameOverPenguin.x = Main.penguin.x;
	Main.gameOverPenguin.y = Main.penguin.y;
}
else{
	Main.penguin.alpha = 1;
	Main.gameOverPenguin && (Main.gameOverPenguin.alpha = 0);
}
}
}
;
	Main.initEvent = function(){
	Main.clickTime = 0;
	this.stage.removeEventListener("stagemousedown",this.eventHandler.stageClick);
	this.stage.addEventListener("stagemousedown",this.eventHandler.stageClick);
}
;
	var eventCD = false;
	Main.eventHandler ={
	stageClick:function(event){
	// 如果点击了游戏结束排// 三星坑爹的事件,重复触发了if(!eventCD){
	Main.fire("stageClick",Main.clickTime);
	eventCD = true;
	setTimeout(function(){
	eventCD = false;
}
,500);
}
}
}
;
	Main.penguinAnimation = null;
	Main.isPlaying = false;
	// 正在进行游戏Main.isQuiver = false;
	// 是否击中/* 事件处理 */
Main.on("stageClick",function(clickTime){
	// 第一次点击:企鹅掉下来 + 白熊准备动作if(!Main.isPlaying){
	Main.isPlaying = true;
	// 重设场景this.reset.penguin();
	this.reset.bear();
	this.reset.background();
	this.reset.score();
	Main.log("白熊挥棒了!");
	Main.bear.gotoAndPlay("prepare");
	Main.log("企鹅跳下来吧~!");
	Main.penguin.gotoAndPlay("jump");
	var toY = Main.floorLine - Main.penguinHeight + 70;
	Main.penguinAnimation = createjs.Tween.get(this.penguin,{
	loop:false}
);
	Main.penguinAnimation.to({
	y:toY}
,Main.fallingTime,createjs.Ease.quadIn).call(function(){
	Main.fire("gameOver",0);
	Main.log("掉下来了");
}
);
	// 监听熊的挥棒动作Main.bearListenerShoot();
}
else if(!Main.penguinAnimation._paused){
	// 这里很诡异,没有检测 pause 的方法..var penguinY = this.penguin.y - this.penguin.regY;
	var clickX = Math.abs(this.knockPoint - penguinY);
	Main.isQuiver = clickX <= this.penguinHeight;
	// 击中了?if(Main.isQuiver){
	clickX = Math.ceil(clickX / this.penguinHeight * 100);
	var angle = Main.calculateAngle(clickX);
	Main.log("击中角度:" + angle);
	Main.fire("knockPenguin",angle);
	// 解除熊的监听Main.bearRemoveListenerShoot();
}
else{
	Main.log("你木有击中!!");
}
this.bear.gotoAndPlay("shoot");
}
}
);
	Main.bearListenerShoot = function(){
	this.bearRemoveListenerShoot();
	this.bear.addEventListener("animationend",Main.bearShoot);
}
Main.bearRemoveListenerShoot = function(){
	this.bear.removeEventListener("animationend",Main.bearShoot);
}
// 如果打不中,立刻回去准备Main.bearShoot = function(){
	if(!Main.isQuiver && Main.bear.currentAnimation == "shoot"){
	Main.bear.gotoAndPlay("prepare");
}
}
Main.on("knockPenguin",function(event,angle){
	Main.penguinAnimation.setPaused(true);
	Main.flyLine(angle);
}
);
	Main.on("moveStage",function(event,distance,totalDistance){
	Main.moveStage(distance,totalDistance);
}
);
	Main._moveStage = function(distance,totalDistance){
	Main.moveStage = Main.moveStage2;
	Main.moveStage(distance,totalDistance);
}
Main.moveStage = Main._moveStage;
	Main.stopMoveStage = function(){
	// this.stage.removeEventListener("tick",testMoveStage);
	Main.moveStage = Main._moveStage;
}
// 2、熊、山都和背景,都往后挪,Main.visibleDistance距离左右,就不挪动了Main.moveStage2 = function(distance,totalDistance){
	if(this.background.regX > Main.width){
	this.bear.x += distance;
	this.score.x += distance;
	this.background.regX -= distance;
	Main.moveGuide(distance,totalDistance);
}
else{
	Main.moveStage = Main.moveStage3;
	// Main.guideMoveLength = Main.guideDistance + Main.guideWidth;
	Main.moveStage3(distance,totalDistance);
	// 添加1个路标// Main.tool.addNewGuide(totalDistance,0);
}
}
// 3、背景往后挪Main.moveStage3 = function(distance,totalDistance){
	this.background.regX -= distance;
	if(this.background.regX <= 0){
	this.background.regX += Main.width;
}
Main.moveGuide(distance,totalDistance);
}
// 路标Main.guideMoveLength = 0;
	Main.guideMoveIndex = 1;
	Main.moveGuide = function(distance,totalDistance){
	this.guide.x += distance;
	// 路标this.guideMoveLength += distance;
	if(this.guideMoveLength >= this.guideDistance + this.guideWidth){
	this.reset.guide(++Main.guideMoveIndex + "00M");
	this.guideMoveLength = 0;
}
}
Main.getTotalDistance = function(distance){
	Main.log(distance);
	var result = Main.guideMoveIndex * 100;
	var total = this.guideDistance + this.guideWidth;
	result += Math.round(Main.guide.x * total / Main.width) / 10;
	return distance > 0 ? result:0;
}
Main.calculateAngle = function(x){
	Main.log("角度" + x);
	var y = Main.minAngle + Main.maxAngle * Math.sin(Math.PI * x / 200);
	y += Math.round(Math.random() * Main.randomAngle) * (Math.random() < 0.5 ? -1:1);
	return Math.ceil(y);
}
Main.gameOverScoreUtil ={
	dropDown:function(score,x){
	Main.reset.gameOverScore(score);
	Main.gameOverScore.x = x;
	createjs.Tween.get(Main.gameOverScore,{
	loop:false}
).to({
	y:Main.floorLine - 60}
,800,createjs.Ease.quintIn);
}
}
;
	// 游戏结束Main.on("gameOver",function(event,distance,x){
	Main.log("游戏结束:" + Main.getTotalDistance(distance));
	var score = Main.getTotalDistance(distance);
	var hasNewMaxScore = score > Main.maxScore;
	Main.maxScore = Math.max(Main.maxScore,score);
	try{
	localStorage["penguinMaxScore"] = Main.maxScore;
}
catch(e){
}
if(distance <= 0){
	Main.reset.endPenguin(true);
	Main.bear.gotoAndPlay("shootNull");
	//Main.gameOverScoreUtil.dropDown("0",Main.penguin.x + 50);
}
else{
	//Main.gameOverScoreUtil.dropDown(score,x);
}
setTimeout(function(){
	Main.endGame(score);
	if(hasNewMaxScore && score > 700){
	btGame.playScoreMsg("笨熊喝大力,大力出奇迹!你获得了最好的成绩,快跟好友分享一下吧");
	btGame.setShare({
	title:"我在《打企鹅》中将企鹅打出了"+Main.maxScore+"米,简直停不下来!"}
);
}
}
,1200);
}
);
	btGame.resizePlayArea($("#container"),Main.width,Main.height,"center","center");
	Main.initStage();
	
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