以下是 HTML5画板画图工具特效代码 的示例演示效果:
部分效果截图:
HTML代码(index.html):
<!DOCTYPE html>
<html>
<head>
<title>HTML5���廭ͼ����</title>
<script type="text/javascript" src="jquery-1.9.1.js"></script>
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
<script type="text/javascript" src="html5-canvas-drawing-app.js"></script>
</head>
<body>
<div style="width:530px;margin:10px auto">
<div id="canvasDiv"></div>
</div>
<script type="text/javascript"> $(document).ready(function() {
prepareCanvas();
});</script>
</body>
</html>
JS代码(excanvas.js):
// Copyright 2006 Google Inc.//// Licensed under the Apache License,Version 2.0 (the "License");
// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing,software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// Known Issues://// * Patterns are not implemented.// * Radial gradient are not implemented. The VML version of these look very// different from the canvas one.// * Clipping paths are not implemented.// * Coordsize. The width and height attribute have higher priority than the// width and height style values which isn't correct.// * Painting mode isn't implemented.// * Canvas width/height should is using content-box by default. IE in// Quirks mode will draw the canvas using border-box. Either change your// doctype to HTML5// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)// or use Box Sizing Behavior from WebFX// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)// * Non uniform scaling does not correctly scale strokes.// * Optimize. There is always room for speed improvements.// Only add this code if we do not already have a canvas implementationif (!document.createElement('canvas').getContext){
(function(){
// alias some functions to make (compiled) code shorter var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
var abs = m.abs;
var sqrt = m.sqrt;
// this is used for sub pixel precision var Z = 10;
var Z2 = Z / 2;
/** * This funtion is assigned to the <canvas> elements as element.getContext(). * @this{
HTMLElement}
* @return{
CanvasRenderingContext2D_}
*/
function getContext(){
return this.context_ || (this.context_ = new CanvasRenderingContext2D_(this));
}
var slice = Array.prototype.slice;
/** * Binds a function to an object. The returned function will always use the * passed in{
@code obj}
as{
@code this}
. * * Example:* * g = bind(f,obj,a,b) * g(c,d) // will do f.call(obj,a,b,c,d) * * @param{
Function}
f The function to bind the object to * @param{
Object}
obj The object that should act as this when the function * is called * @param{
*}
var_args Rest arguments that will be used as the initial * arguments when the function is called * @return{
Function}
A new function that has bound this */
function bind(f,obj,var_args){
var a = slice.call(arguments,2);
return function(){
return f.apply(obj,a.concat(slice.call(arguments)));
}
;
}
var G_vmlCanvasManager_ ={
init:function(opt_doc){
if (/MSIE/.test(navigator.userAgent) && !window.opera){
var doc = opt_doc || document;
// Create a dummy element so that IE will allow canvas elements to be // recognized. doc.createElement('canvas');
doc.attachEvent('onreadystatechange',bind(this.init_,this,doc));
}
}
,init_:function(doc){
// create xmlns if (!doc.namespaces['g_vml_']){
doc.namespaces.add('g_vml_','urn:schemas-microsoft-com:vml','#default#VML');
}
if (!doc.namespaces['g_o_']){
doc.namespaces.add('g_o_','urn:schemas-microsoft-com:office:office','#default#VML');
}
// Setup default CSS. Only add one style sheet per document if (!doc.styleSheets['ex_canvas_']){
var ss = doc.createStyleSheet();
ss.owningElement.id = 'ex_canvas_';
ss.cssText = 'canvas{
display:inline-block;
overflow:hidden;
' + // default size is 300x150 in Gecko and Opera 'text-align:left;
width:300px;
height:150px}
' + 'g_vml_\\:*{
behavior:url(#default#VML)}
' + 'g_o_\\:*{
behavior:url(#default#VML)}
';
}
// find all canvas elements var els = doc.getElementsByTagName('canvas');
for (var i = 0;
i < els.length;
i++){
this.initElement(els[i]);
}
}
,/** * Public initializes a canvas element so that it can be used as canvas * element from now on. This is called automatically before the page is * loaded but if you are creating elements using createElement you need to * make sure this is called on the element. * @param{
HTMLElement}
el The canvas element to initialize. * @return{
HTMLElement}
the element that was created. */
initElement:function(el){
if (!el.getContext){
el.getContext = getContext;
// Remove fallback content. There is no way to hide text nodes so we // just remove all childNodes. We could hide all elements and remove // text nodes but who really cares about the fallback content. el.innerHTML = '';
// do not use inline function because that will leak memory el.attachEvent('onpropertychange',onPropertyChange);
el.attachEvent('onresize',onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified){
// TODO:use runtimeStyle and coordsize // el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
}
else{
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified){
// TODO:use runtimeStyle and coordsize // el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
}
else{
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()}
return el;
}
}
;
function onPropertyChange(e){
var el = e.srcElement;
switch (e.propertyName){
case 'width':el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
}
function onResize(e){
var el = e.srcElement;
if (el.firstChild){
el.firstChild.style.width = el.clientWidth + 'px';
el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
// precompute "00" to "FF" var dec2hex = [];
for (var i = 0;
i < 16;
i++){
for (var j = 0;
j < 16;
j++){
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity(){
return [ [1,0,0],[0,1,0],[0,0,1] ];
}
function matrixMultiply(m1,m2){
var result = createMatrixIdentity();
for (var x = 0;
x < 3;
x++){
for (var y = 0;
y < 3;
y++){
var sum = 0;
for (var z = 0;
z < 3;
z++){
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1,o2){
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString){
var str,alpha = 1;
styleString = String(styleString);
if (styleString.substring(0,3) == 'rgb'){
var start = styleString.indexOf('(',3);
var end = styleString.indexOf(')',start + 1);
var guts = styleString.substring(start + 1,end).split(',');
str = '#';
for (var i = 0;
i < 3;
i++){
str += dec2hex[Number(guts[i])];
}
if (guts.length == 4 && styleString.substr(3,1) == 'a'){
alpha = guts[3];
}
}
else{
str = styleString;
}
return{
color:str,alpha:alpha}
;
}
function processLineCap(lineCap){
switch (lineCap){
case 'butt':return 'flat';
case 'round':return 'round';
case 'square':default:return 'square';
}
}
/** * This class implements CanvasRenderingContext2D interface as described by * the WHATWG. * @param{
HTMLElement}
surfaceElement The element that the 2D context should * be associated with */
function CanvasRenderingContext2D_(surfaceElement){
this.m_ = createMatrixIdentity();
this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];
// Canvas context properties this.strokeStyle = '#000';
this.fillStyle = '#000';
this.lineWidth = 1;
this.lineJoin = 'miter';
this.lineCap = 'butt';
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
el.style.width = surfaceElement.clientWidth + 'px';
el.style.height = surfaceElement.clientHeight + 'px';
el.style.overflow = 'hidden';
el.style.position = 'absolute';
surfaceElement.appendChild(el);
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function(){
this.element_.innerHTML = '';
}
;
contextPrototype.beginPath = function(){
// TODO:Branch current matrix so that save/restore has no effect // as per safari docs. this.currentPath_ = [];
}
;
contextPrototype.moveTo = function(aX,aY){
var p = this.getCoords_(aX,aY);
this.currentPath_.push({
type:'moveTo',x:p.x,y:p.y}
);
this.currentX_ = p.x;
this.currentY_ = p.y;
}
;
contextPrototype.lineTo = function(aX,aY){
var p = this.getCoords_(aX,aY);
this.currentPath_.push({
type:'lineTo',x:p.x,y:p.y}
);
this.currentX_ = p.x;
this.currentY_ = p.y;
}
;
contextPrototype.bezierCurveTo = function(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){
var p = this.getCoords_(aX,aY);
var cp1 = this.getCoords_(aCP1x,aCP1y);
var cp2 = this.getCoords_(aCP2x,aCP2y);
bezierCurveTo(this,cp1,cp2,p);
}
;
// Helper function that takes the already fixed cordinates. function bezierCurveTo(self,cp1,cp2,p){
self.currentPath_.push({
type:'bezierCurveTo',cp1x:cp1.x,cp1y:cp1.y,cp2x:cp2.x,cp2y:cp2.y,x:p.x,y:p.y}
);
self.currentX_ = p.x;
self.currentY_ = p.y;
}
contextPrototype.quadraticCurveTo = function(aCPx,aCPy,aX,aY){
// the following is lifted almost directly from // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes var cp = this.getCoords_(aCPx,aCPy);
var p = this.getCoords_(aX,aY);
var cp1 ={
x:this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),y:this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)}
;
var cp2 ={
x:cp1.x + (p.x - this.currentX_) / 3.0,y:cp1.y + (p.y - this.currentY_) / 3.0}
;
bezierCurveTo(this,cp1,cp2,p);
}
;
contextPrototype.arc = function(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){
aRadius *= Z;
var arcType = aClockwise ? 'at':'wa';
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd. if (xStart == xEnd && !aClockwise){
xStart += 0.125;
// Offset xStart by 1/80 of a pixel. Use something // that can be represented in binary}
var p = this.getCoords_(aX,aY);
var pStart = this.getCoords_(xStart,yStart);
var pEnd = this.getCoords_(xEnd,yEnd);
this.currentPath_.push({
type:arcType,x:p.x,y:p.y,radius:aRadius,xStart:pStart.x,yStart:pStart.y,xEnd:pEnd.x,yEnd:pEnd.y}
);
}
;
contextPrototype.rect = function(aX,aY,aWidth,aHeight){
this.moveTo(aX,aY);
this.lineTo(aX + aWidth,aY);
this.lineTo(aX + aWidth,aY + aHeight);
this.lineTo(aX,aY + aHeight);
this.closePath();
}
;
contextPrototype.strokeRect = function(aX,aY,aWidth,aHeight){
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX,aY);
this.lineTo(aX + aWidth,aY);
this.lineTo(aX + aWidth,aY + aHeight);
this.lineTo(aX,aY + aHeight);
this.closePath();
this.stroke();
this.currentPath_ = oldPath;
}
;
contextPrototype.fillRect = function(aX,aY,aWidth,aHeight){
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX,aY);
this.lineTo(aX + aWidth,aY);
this.lineTo(aX + aWidth,aY + aHeight);
this.lineTo(aX,aY + aHeight);
this.closePath();
this.fill();
this.currentPath_ = oldPath;
}
;
contextPrototype.createLinearGradient = function(aX0,aY0,aX1,aY1){
var gradient = new CanvasGradient_('gradient');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
return gradient;
}
;
contextPrototype.createRadialGradient = function(aX0,aY0,aR0,aX1,aY1,aR1){
var gradient = new CanvasGradient_('gradientradial');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.r0_ = aR0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
gradient.r1_ = aR1;
return gradient;
}
;
contextPrototype.drawImage = function(image,var_args){
var dx,dy,dw,dh,sx,sy,sw,sh;
// to find the original width we overide the width and height var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
// get the original size var w = image.width;
var h = image.height;
// and remove overides image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3){
dx = arguments[1];
dy = arguments[2];
sx = sy = 0;
sw = dw = w;
sh = dh = h;
}
else if (arguments.length == 5){
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
sx = sy = 0;
sw = w;
sh = h;
}
else if (arguments.length == 9){
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
}
else{
throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx,dy);
var w2 = sw / 2;
var h2 = sh / 2;
var vmlStr = [];
var W = 10;
var H = 10;
// For some reason that I've now forgotten,using divs didn't work vmlStr.push(' <g_vml_:group',' coordsize="',Z * W,',',Z * H,'"',' coordorigin="0,0"',' style="width:',W,'px;
height:',H,'px;
position:absolute;
');
// If filters are necessary (rotation exists),create them // filters are bog-slow,so only create them if abbsolutely necessary // The following check doesn't account for skews (which don't exist // in the canvas spec (yet) anyway. if (this.m_[0][0] != 1 || this.m_[0][1]){
var filter = [];
// Note the 12/21 reversal filter.push('M11=',this.m_[0][0],',','M12=',this.m_[1][0],',','M21=',this.m_[0][1],',','M22=',this.m_[1][1],',','Dx=',mr(d.x / Z),',','Dy=',mr(d.y / Z),'');
// Bounding box calculation (need to minimize displayed area so that // filters don't waste time on unused pixels. var max = d;
var c2 = this.getCoords_(dx + dw,dy);
var c3 = this.getCoords_(dx,dy + dh);
var c4 = this.getCoords_(dx + dw,dy + dh);
max.x = m.max(max.x,c2.x,c3.x,c4.x);
max.y = m.max(max.y,c2.y,c3.y,c4.y);
vmlStr.push('padding:0 ',mr(max.x / Z),'px ',mr(max.y / Z),'px 0;
filter:progid:DXImageTransform.Microsoft.Matrix(',filter.join(''),",sizingmethod='clip');
")}
else{
vmlStr.push('top:',mr(d.y / Z),'px;
left:',mr(d.x / Z),'px;
');
}
vmlStr.push(' ">','<g_vml_:image src="',image.src,'"',' style="width:',Z * dw,'px;
',' height:',Z * dh,'px;
"',' cropleft="',sx / w,'"',' croptop="',sy / h,'"',' cropright="',(w - sx - sw) / w,'"',' cropbottom="',(h - sy - sh) / h,'"',' />','</g_vml_:group>');
this.element_.insertAdjacentHTML('BeforeEnd',vmlStr.join(''));
}
;
contextPrototype.stroke = function(aFill){
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle:this.strokeStyle);
var color = a.color;
var opacity = a.alpha * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',' filled="',!!aFill,'"',' style="position:absolute;
width:',W,'px;
height:',H,'px;
"',' coordorigin="0 0" coordsize="',Z * W,' ',Z * H,'"',' stroked="',!aFill,'"',' path="');
var newSeq = false;
var min ={
x:null,y:null}
;
var max ={
x:null,y:null}
;
for (var i = 0;
i < this.currentPath_.length;
i++){
var p = this.currentPath_[i];
var c;
switch (p.type){
case 'moveTo':c = p;
lineStr.push(' m ',mr(p.x),',',mr(p.y));
break;
case 'lineTo':lineStr.push(' l ',mr(p.x),',',mr(p.y));
break;
case 'close':lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':lineStr.push(' c ',mr(p.cp1x),',',mr(p.cp1y),',',mr(p.cp2x),',',mr(p.cp2y),',',mr(p.x),',',mr(p.y));
break;
case 'at':case 'wa':lineStr.push(' ',p.type,' ',mr(p.x - this.arcScaleX_ * p.radius),',',mr(p.y - this.arcScaleY_ * p.radius),' ',mr(p.x + this.arcScaleX_ * p.radius),',',mr(p.y + this.arcScaleY_ * p.radius),' ',mr(p.xStart),',',mr(p.yStart),' ',mr(p.xEnd),',',mr(p.yEnd));
break;
}
// TODO:Following is broken for curves due to // move to proper paths. // Figure out dimensions so we can do gradient fills // properly if (p){
if (min.x == null || p.x < min.x){
min.x = p.x;
}
if (max.x == null || p.x > max.x){
max.x = p.x;
}
if (min.y == null || p.y < min.y){
min.y = p.y;
}
if (max.y == null || p.y > max.y){
max.y = p.y;
}
}
}
lineStr.push(' ">');
if (!aFill){
var lineWidth = this.lineScale_ * this.lineWidth;
// VML cannot correctly render a line if the width is less than 1px. // In that case,we dilute the color to make the line look thinner. if (lineWidth < 1){
opacity *= lineWidth;
}
lineStr.push( '<g_vml_:stroke',' opacity="',opacity,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',processLineCap(this.lineCap),'"',' weight="',lineWidth,'px"',' color="',color,'" />' );
}
else if (typeof this.fillStyle == 'object'){
var fillStyle = this.fillStyle;
var angle = 0;
var focus ={
x:0,y:0}
;
// additional offset var shift = 0;
// scale factor for offset var expansion = 1;
if (fillStyle.type_ == 'gradient'){
var x0 = fillStyle.x0_ / this.arcScaleX_;
var y0 = fillStyle.y0_ / this.arcScaleY_;
var x1 = fillStyle.x1_ / this.arcScaleX_;
var y1 = fillStyle.y1_ / this.arcScaleY_;
var p0 = this.getCoords_(x0,y0);
var p1 = this.getCoords_(x1,y1);
var dx = p1.x - p0.x;
var dy = p1.y - p0.y;
angle = Math.atan2(dx,dy) * 180 / Math.PI;
// The angle should be a non-negative number. if (angle < 0){
angle += 360;
}
// Very small angles produce an unexpected result because they are // converted to a scientific notation string. if (angle < 1e-6){
angle = 0;
}
}
else{
var p0 = this.getCoords_(fillStyle.x0_,fillStyle.y0_);
var width = max.x - min.x;
var height = max.y - min.y;
focus ={
x:(p0.x - min.x) / width,y:(p0.y - min.y) / height}
;
width /= this.arcScaleX_ * Z;
height /= this.arcScaleY_ * Z;
var dimension = m.max(width,height);
shift = 2 * fillStyle.r0_ / dimension;
expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,// otherwise IE won't interpret it correctly. var stops = fillStyle.colors_;
stops.sort(function(cs1,cs2){
return cs1.offset - cs2.offset;
}
);
var length = stops.length;
var color1 = stops[0].color;
var color2 = stops[length - 1].color;
var opacity1 = stops[0].alpha * this.globalAlpha;
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
var colors = [];
for (var i = 0;
i < length;
i++){
var stop = stops[i];
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used,the meanings of opacity and o:opacity2 // are reversed. lineStr.push('<g_vml_:fill type="',fillStyle.type_,'"',' method="none" focus="100%"',' color="',color1,'"',' color2="',color2,'"',' colors="',colors.join(','),'"',' opacity="',opacity2,'"',' g_o_:opacity2="',opacity1,'"',' angle="',angle,'"',' focusposition="',focus.x,',',focus.y,'" />');
}
else{
lineStr.push('<g_vml_:fill color="',color,'" opacity="',opacity,'" />');
}
lineStr.push('</g_vml_:shape>');
this.element_.insertAdjacentHTML('beforeEnd',lineStr.join(''));
}
;
contextPrototype.fill = function(){
this.stroke(true);
}
contextPrototype.closePath = function(){
this.currentPath_.push({
type:'close'}
);
}
;
/** * @private */
contextPrototype.getCoords_ = function(aX,aY){
var m = this.m_;
return{
x:Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,y:Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2}
}
;
contextPrototype.save = function(){
var o ={
}
;
copyState(this,o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
this.m_ = matrixMultiply(createMatrixIdentity(),this.m_);
}
;
contextPrototype.restore = function(){
copyState(this.aStack_.pop(),this);
this.m_ = this.mStack_.pop();
}
;
function matrixIsFinite(m){
for (var j = 0;
j < 3;
j++){
for (var k = 0;
k < 2;
k++){
if (!isFinite(m[j][k]) || isNaN(m[j][k])){
return false;
}
}
}
return true;
}
function setM(ctx,m,updateLineScale){
if (!matrixIsFinite(m)){
return;
}
ctx.m_ = m;
if (updateLineScale){
// Get the line scale. // Determinant of this.m_ means how much the area is enlarged by the // transformation. So its square root can be used as a scale factor // for width. var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
ctx.lineScale_ = sqrt(abs(det));
}
}
contextPrototype.translate = function(aX,aY){
var m1 = [ [1,0,0],[0,1,0],[aX,aY,1] ];
setM(this,matrixMultiply(m1,this.m_),false);
}
;
contextPrototype.rotate = function(aRot){
var c = mc(aRot);
var s = ms(aRot);
var m1 = [ [c,s,0],[-s,c,0],[0,0,1] ];
setM(this,matrixMultiply(m1,this.m_),false);
}
;
contextPrototype.scale = function(aX,aY){
this.arcScaleX_ *= aX;
this.arcScaleY_ *= aY;
var m1 = [ [aX,0,0],[0,aY,0],[0,0,1] ];
setM(this,matrixMultiply(m1,this.m_),true);
}
;
contextPrototype.transform = function(m11,m12,m21,m22,dx,dy){
var m1 = [ [m11,m12,0],[m21,m22,0],[dx,dy,1] ];
setM(this,matrixMultiply(m1,this.m_),true);
}
;
contextPrototype.setTransform = function(m11,m12,m21,m22,dx,dy){
var m = [ [m11,m12,0],[m21,m22,0],[dx,dy,1] ];
setM(this,m,true);
}
;
/******** STUBS ********/
contextPrototype.clip = function(){
// TODO:Implement}
;
contextPrototype.arcTo = function(){
// TODO:Implement}
;
contextPrototype.createPattern = function(){
return new CanvasPattern_;
}
;
// Gradient / Pattern Stubs function CanvasGradient_(aType){
this.type_ = aType;
this.x0_ = 0;
this.y0_ = 0;
this.r0_ = 0;
this.x1_ = 0;
this.y1_ = 0;
this.r1_ = 0;
this.colors_ = [];
}
CanvasGradient_.prototype.addColorStop = function(aOffset,aColor){
aColor = processStyle(aColor);
this.colors_.push({
offset:aOffset,color:aColor.color,alpha:aColor.alpha}
);
}
;
function CanvasPattern_(){
}
// set up externs G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;
}
)();
}
// if