HTML5画板画图工具特效代码

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以下是 HTML5画板画图工具特效代码 的示例演示效果:

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HTML5画板画图工具特效代码

HTML代码(index.html):

<!DOCTYPE html>
<html>
  <head>
    <title>HTML5���廭ͼ����</title>
    <script type="text/javascript" src="jquery-1.9.1.js"></script>
    <!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
    <script type="text/javascript" src="html5-canvas-drawing-app.js"></script>
  </head>
  <body>
  <div style="width:530px;margin:10px auto">
    <div id="canvasDiv"></div>
  </div>
    <script type="text/javascript"> $(document).ready(function() {
    	 prepareCanvas();
});</script>
</body>
</html>

JS代码(excanvas.js):

// Copyright 2006 Google Inc.//// Licensed under the Apache License,Version 2.0 (the "License");
	// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing,software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// Known Issues://// * Patterns are not implemented.// * Radial gradient are not implemented. The VML version of these look very// different from the canvas one.// * Clipping paths are not implemented.// * Coordsize. The width and height attribute have higher priority than the// width and height style values which isn't correct.// * Painting mode isn't implemented.// * Canvas width/height should is using content-box by default. IE in// Quirks mode will draw the canvas using border-box. Either change your// doctype to HTML5// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)// or use Box Sizing Behavior from WebFX// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)// * Non uniform scaling does not correctly scale strokes.// * Optimize. There is always room for speed improvements.// Only add this code if we do not already have a canvas implementationif (!document.createElement('canvas').getContext){
	(function(){
	// alias some functions to make (compiled) code shorter var m = Math;
	var mr = m.round;
	var ms = m.sin;
	var mc = m.cos;
	var abs = m.abs;
	var sqrt = m.sqrt;
	// this is used for sub pixel precision var Z = 10;
	var Z2 = Z / 2;
	/** * This funtion is assigned to the <canvas> elements as element.getContext(). * @this{
	HTMLElement}
* @return{
	CanvasRenderingContext2D_}
*/
 function getContext(){
	return this.context_ || (this.context_ = new CanvasRenderingContext2D_(this));
}
var slice = Array.prototype.slice;
	/** * Binds a function to an object. The returned function will always use the * passed in{
	@code obj}
as{
	@code this}
. * * Example:* * g = bind(f,obj,a,b) * g(c,d) // will do f.call(obj,a,b,c,d) * * @param{
	Function}
f The function to bind the object to * @param{
	Object}
obj The object that should act as this when the function * is called * @param{
	*}
var_args Rest arguments that will be used as the initial * arguments when the function is called * @return{
	Function}
A new function that has bound this */
 function bind(f,obj,var_args){
	var a = slice.call(arguments,2);
	return function(){
	return f.apply(obj,a.concat(slice.call(arguments)));
}
;
}
var G_vmlCanvasManager_ ={
	init:function(opt_doc){
	if (/MSIE/.test(navigator.userAgent) && !window.opera){
	var doc = opt_doc || document;
	// Create a dummy element so that IE will allow canvas elements to be // recognized. doc.createElement('canvas');
	doc.attachEvent('onreadystatechange',bind(this.init_,this,doc));
}
}
,init_:function(doc){
	// create xmlns if (!doc.namespaces['g_vml_']){
	doc.namespaces.add('g_vml_','urn:schemas-microsoft-com:vml','#default#VML');
}
if (!doc.namespaces['g_o_']){
	doc.namespaces.add('g_o_','urn:schemas-microsoft-com:office:office','#default#VML');
}
// Setup default CSS. Only add one style sheet per document if (!doc.styleSheets['ex_canvas_']){
	var ss = doc.createStyleSheet();
	ss.owningElement.id = 'ex_canvas_';
	ss.cssText = 'canvas{
	display:inline-block;
	overflow:hidden;
	' + // default size is 300x150 in Gecko and Opera 'text-align:left;
	width:300px;
	height:150px}
' + 'g_vml_\\:*{
	behavior:url(#default#VML)}
' + 'g_o_\\:*{
	behavior:url(#default#VML)}
';
}
// find all canvas elements var els = doc.getElementsByTagName('canvas');
	for (var i = 0;
	i < els.length;
	i++){
	this.initElement(els[i]);
}
}
,/** * Public initializes a canvas element so that it can be used as canvas * element from now on. This is called automatically before the page is * loaded but if you are creating elements using createElement you need to * make sure this is called on the element. * @param{
	HTMLElement}
el The canvas element to initialize. * @return{
	HTMLElement}
the element that was created. */
 initElement:function(el){
	if (!el.getContext){
	el.getContext = getContext;
	// Remove fallback content. There is no way to hide text nodes so we // just remove all childNodes. We could hide all elements and remove // text nodes but who really cares about the fallback content. el.innerHTML = '';
	// do not use inline function because that will leak memory el.attachEvent('onpropertychange',onPropertyChange);
	el.attachEvent('onresize',onResize);
	var attrs = el.attributes;
	if (attrs.width && attrs.width.specified){
	// TODO:use runtimeStyle and coordsize // el.getContext().setWidth_(attrs.width.nodeValue);
	el.style.width = attrs.width.nodeValue + 'px';
}
else{
	el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified){
	// TODO:use runtimeStyle and coordsize // el.getContext().setHeight_(attrs.height.nodeValue);
	el.style.height = attrs.height.nodeValue + 'px';
}
else{
	el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()}
return el;
}
}
;
	function onPropertyChange(e){
	var el = e.srcElement;
	switch (e.propertyName){
	case 'width':el.style.width = el.attributes.width.nodeValue + 'px';
	el.getContext().clearRect();
	break;
	case 'height':el.style.height = el.attributes.height.nodeValue + 'px';
	el.getContext().clearRect();
	break;
}
}
function onResize(e){
	var el = e.srcElement;
	if (el.firstChild){
	el.firstChild.style.width = el.clientWidth + 'px';
	el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
	// precompute "00" to "FF" var dec2hex = [];
	for (var i = 0;
	i < 16;
	i++){
	for (var j = 0;
	j < 16;
	j++){
	dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity(){
	return [ [1,0,0],[0,1,0],[0,0,1] ];
}
function matrixMultiply(m1,m2){
	var result = createMatrixIdentity();
	for (var x = 0;
	x < 3;
	x++){
	for (var y = 0;
	y < 3;
	y++){
	var sum = 0;
	for (var z = 0;
	z < 3;
	z++){
	sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1,o2){
	o2.fillStyle = o1.fillStyle;
	o2.lineCap = o1.lineCap;
	o2.lineJoin = o1.lineJoin;
	o2.lineWidth = o1.lineWidth;
	o2.miterLimit = o1.miterLimit;
	o2.shadowBlur = o1.shadowBlur;
	o2.shadowColor = o1.shadowColor;
	o2.shadowOffsetX = o1.shadowOffsetX;
	o2.shadowOffsetY = o1.shadowOffsetY;
	o2.strokeStyle = o1.strokeStyle;
	o2.globalAlpha = o1.globalAlpha;
	o2.arcScaleX_ = o1.arcScaleX_;
	o2.arcScaleY_ = o1.arcScaleY_;
	o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString){
	var str,alpha = 1;
	styleString = String(styleString);
	if (styleString.substring(0,3) == 'rgb'){
	var start = styleString.indexOf('(',3);
	var end = styleString.indexOf(')',start + 1);
	var guts = styleString.substring(start + 1,end).split(',');
	str = '#';
	for (var i = 0;
	i < 3;
	i++){
	str += dec2hex[Number(guts[i])];
}
if (guts.length == 4 && styleString.substr(3,1) == 'a'){
	alpha = guts[3];
}
}
else{
	str = styleString;
}
return{
	color:str,alpha:alpha}
;
}
function processLineCap(lineCap){
	switch (lineCap){
	case 'butt':return 'flat';
	case 'round':return 'round';
	case 'square':default:return 'square';
}
}
/** * This class implements CanvasRenderingContext2D interface as described by * the WHATWG. * @param{
	HTMLElement}
surfaceElement The element that the 2D context should * be associated with */
 function CanvasRenderingContext2D_(surfaceElement){
	this.m_ = createMatrixIdentity();
	this.mStack_ = [];
	this.aStack_ = [];
	this.currentPath_ = [];
	// Canvas context properties this.strokeStyle = '#000';
	this.fillStyle = '#000';
	this.lineWidth = 1;
	this.lineJoin = 'miter';
	this.lineCap = 'butt';
	this.miterLimit = Z * 1;
	this.globalAlpha = 1;
	this.canvas = surfaceElement;
	var el = surfaceElement.ownerDocument.createElement('div');
	el.style.width = surfaceElement.clientWidth + 'px';
	el.style.height = surfaceElement.clientHeight + 'px';
	el.style.overflow = 'hidden';
	el.style.position = 'absolute';
	surfaceElement.appendChild(el);
	this.element_ = el;
	this.arcScaleX_ = 1;
	this.arcScaleY_ = 1;
	this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
	contextPrototype.clearRect = function(){
	this.element_.innerHTML = '';
}
;
	contextPrototype.beginPath = function(){
	// TODO:Branch current matrix so that save/restore has no effect // as per safari docs. this.currentPath_ = [];
}
;
	contextPrototype.moveTo = function(aX,aY){
	var p = this.getCoords_(aX,aY);
	this.currentPath_.push({
	type:'moveTo',x:p.x,y:p.y}
);
	this.currentX_ = p.x;
	this.currentY_ = p.y;
}
;
	contextPrototype.lineTo = function(aX,aY){
	var p = this.getCoords_(aX,aY);
	this.currentPath_.push({
	type:'lineTo',x:p.x,y:p.y}
);
	this.currentX_ = p.x;
	this.currentY_ = p.y;
}
;
	contextPrototype.bezierCurveTo = function(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){
	var p = this.getCoords_(aX,aY);
	var cp1 = this.getCoords_(aCP1x,aCP1y);
	var cp2 = this.getCoords_(aCP2x,aCP2y);
	bezierCurveTo(this,cp1,cp2,p);
}
;
	// Helper function that takes the already fixed cordinates. function bezierCurveTo(self,cp1,cp2,p){
	self.currentPath_.push({
	type:'bezierCurveTo',cp1x:cp1.x,cp1y:cp1.y,cp2x:cp2.x,cp2y:cp2.y,x:p.x,y:p.y}
);
	self.currentX_ = p.x;
	self.currentY_ = p.y;
}
contextPrototype.quadraticCurveTo = function(aCPx,aCPy,aX,aY){
	// the following is lifted almost directly from // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes var cp = this.getCoords_(aCPx,aCPy);
	var p = this.getCoords_(aX,aY);
	var cp1 ={
	x:this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),y:this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)}
;
	var cp2 ={
	x:cp1.x + (p.x - this.currentX_) / 3.0,y:cp1.y + (p.y - this.currentY_) / 3.0}
;
	bezierCurveTo(this,cp1,cp2,p);
}
;
	contextPrototype.arc = function(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){
	aRadius *= Z;
	var arcType = aClockwise ? 'at':'wa';
	var xStart = aX + mc(aStartAngle) * aRadius - Z2;
	var yStart = aY + ms(aStartAngle) * aRadius - Z2;
	var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
	var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
	// IE won't render arches drawn counter clockwise if xStart == xEnd. if (xStart == xEnd && !aClockwise){
	xStart += 0.125;
	// Offset xStart by 1/80 of a pixel. Use something // that can be represented in binary}
var p = this.getCoords_(aX,aY);
	var pStart = this.getCoords_(xStart,yStart);
	var pEnd = this.getCoords_(xEnd,yEnd);
	this.currentPath_.push({
	type:arcType,x:p.x,y:p.y,radius:aRadius,xStart:pStart.x,yStart:pStart.y,xEnd:pEnd.x,yEnd:pEnd.y}
);
}
;
	contextPrototype.rect = function(aX,aY,aWidth,aHeight){
	this.moveTo(aX,aY);
	this.lineTo(aX + aWidth,aY);
	this.lineTo(aX + aWidth,aY + aHeight);
	this.lineTo(aX,aY + aHeight);
	this.closePath();
}
;
	contextPrototype.strokeRect = function(aX,aY,aWidth,aHeight){
	var oldPath = this.currentPath_;
	this.beginPath();
	this.moveTo(aX,aY);
	this.lineTo(aX + aWidth,aY);
	this.lineTo(aX + aWidth,aY + aHeight);
	this.lineTo(aX,aY + aHeight);
	this.closePath();
	this.stroke();
	this.currentPath_ = oldPath;
}
;
	contextPrototype.fillRect = function(aX,aY,aWidth,aHeight){
	var oldPath = this.currentPath_;
	this.beginPath();
	this.moveTo(aX,aY);
	this.lineTo(aX + aWidth,aY);
	this.lineTo(aX + aWidth,aY + aHeight);
	this.lineTo(aX,aY + aHeight);
	this.closePath();
	this.fill();
	this.currentPath_ = oldPath;
}
;
	contextPrototype.createLinearGradient = function(aX0,aY0,aX1,aY1){
	var gradient = new CanvasGradient_('gradient');
	gradient.x0_ = aX0;
	gradient.y0_ = aY0;
	gradient.x1_ = aX1;
	gradient.y1_ = aY1;
	return gradient;
}
;
	contextPrototype.createRadialGradient = function(aX0,aY0,aR0,aX1,aY1,aR1){
	var gradient = new CanvasGradient_('gradientradial');
	gradient.x0_ = aX0;
	gradient.y0_ = aY0;
	gradient.r0_ = aR0;
	gradient.x1_ = aX1;
	gradient.y1_ = aY1;
	gradient.r1_ = aR1;
	return gradient;
}
;
	contextPrototype.drawImage = function(image,var_args){
	var dx,dy,dw,dh,sx,sy,sw,sh;
	// to find the original width we overide the width and height var oldRuntimeWidth = image.runtimeStyle.width;
	var oldRuntimeHeight = image.runtimeStyle.height;
	image.runtimeStyle.width = 'auto';
	image.runtimeStyle.height = 'auto';
	// get the original size var w = image.width;
	var h = image.height;
	// and remove overides image.runtimeStyle.width = oldRuntimeWidth;
	image.runtimeStyle.height = oldRuntimeHeight;
	if (arguments.length == 3){
	dx = arguments[1];
	dy = arguments[2];
	sx = sy = 0;
	sw = dw = w;
	sh = dh = h;
}
else if (arguments.length == 5){
	dx = arguments[1];
	dy = arguments[2];
	dw = arguments[3];
	dh = arguments[4];
	sx = sy = 0;
	sw = w;
	sh = h;
}
else if (arguments.length == 9){
	sx = arguments[1];
	sy = arguments[2];
	sw = arguments[3];
	sh = arguments[4];
	dx = arguments[5];
	dy = arguments[6];
	dw = arguments[7];
	dh = arguments[8];
}
else{
	throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx,dy);
	var w2 = sw / 2;
	var h2 = sh / 2;
	var vmlStr = [];
	var W = 10;
	var H = 10;
	// For some reason that I've now forgotten,using divs didn't work vmlStr.push(' <g_vml_:group',' coordsize="',Z * W,',',Z * H,'"',' coordorigin="0,0"',' style="width:',W,'px;
	height:',H,'px;
	position:absolute;
	');
	// If filters are necessary (rotation exists),create them // filters are bog-slow,so only create them if abbsolutely necessary // The following check doesn't account for skews (which don't exist // in the canvas spec (yet) anyway. if (this.m_[0][0] != 1 || this.m_[0][1]){
	var filter = [];
	// Note the 12/21 reversal filter.push('M11=',this.m_[0][0],',','M12=',this.m_[1][0],',','M21=',this.m_[0][1],',','M22=',this.m_[1][1],',','Dx=',mr(d.x / Z),',','Dy=',mr(d.y / Z),'');
	// Bounding box calculation (need to minimize displayed area so that // filters don't waste time on unused pixels. var max = d;
	var c2 = this.getCoords_(dx + dw,dy);
	var c3 = this.getCoords_(dx,dy + dh);
	var c4 = this.getCoords_(dx + dw,dy + dh);
	max.x = m.max(max.x,c2.x,c3.x,c4.x);
	max.y = m.max(max.y,c2.y,c3.y,c4.y);
	vmlStr.push('padding:0 ',mr(max.x / Z),'px ',mr(max.y / Z),'px 0;
	filter:progid:DXImageTransform.Microsoft.Matrix(',filter.join(''),",sizingmethod='clip');
	")}
else{
	vmlStr.push('top:',mr(d.y / Z),'px;
	left:',mr(d.x / Z),'px;
	');
}
vmlStr.push(' ">','<g_vml_:image src="',image.src,'"',' style="width:',Z * dw,'px;
	',' height:',Z * dh,'px;
	"',' cropleft="',sx / w,'"',' croptop="',sy / h,'"',' cropright="',(w - sx - sw) / w,'"',' cropbottom="',(h - sy - sh) / h,'"',' />','</g_vml_:group>');
	this.element_.insertAdjacentHTML('BeforeEnd',vmlStr.join(''));
}
;
	contextPrototype.stroke = function(aFill){
	var lineStr = [];
	var lineOpen = false;
	var a = processStyle(aFill ? this.fillStyle:this.strokeStyle);
	var color = a.color;
	var opacity = a.alpha * this.globalAlpha;
	var W = 10;
	var H = 10;
	lineStr.push('<g_vml_:shape',' filled="',!!aFill,'"',' style="position:absolute;
	width:',W,'px;
	height:',H,'px;
	"',' coordorigin="0 0" coordsize="',Z * W,' ',Z * H,'"',' stroked="',!aFill,'"',' path="');
	var newSeq = false;
	var min ={
	x:null,y:null}
;
	var max ={
	x:null,y:null}
;
	for (var i = 0;
	i < this.currentPath_.length;
	i++){
	var p = this.currentPath_[i];
	var c;
	switch (p.type){
	case 'moveTo':c = p;
	lineStr.push(' m ',mr(p.x),',',mr(p.y));
	break;
	case 'lineTo':lineStr.push(' l ',mr(p.x),',',mr(p.y));
	break;
	case 'close':lineStr.push(' x ');
	p = null;
	break;
	case 'bezierCurveTo':lineStr.push(' c ',mr(p.cp1x),',',mr(p.cp1y),',',mr(p.cp2x),',',mr(p.cp2y),',',mr(p.x),',',mr(p.y));
	break;
	case 'at':case 'wa':lineStr.push(' ',p.type,' ',mr(p.x - this.arcScaleX_ * p.radius),',',mr(p.y - this.arcScaleY_ * p.radius),' ',mr(p.x + this.arcScaleX_ * p.radius),',',mr(p.y + this.arcScaleY_ * p.radius),' ',mr(p.xStart),',',mr(p.yStart),' ',mr(p.xEnd),',',mr(p.yEnd));
	break;
}
// TODO:Following is broken for curves due to // move to proper paths. // Figure out dimensions so we can do gradient fills // properly if (p){
	if (min.x == null || p.x < min.x){
	min.x = p.x;
}
if (max.x == null || p.x > max.x){
	max.x = p.x;
}
if (min.y == null || p.y < min.y){
	min.y = p.y;
}
if (max.y == null || p.y > max.y){
	max.y = p.y;
}
}
}
lineStr.push(' ">');
	if (!aFill){
	var lineWidth = this.lineScale_ * this.lineWidth;
	// VML cannot correctly render a line if the width is less than 1px. // In that case,we dilute the color to make the line look thinner. if (lineWidth < 1){
	opacity *= lineWidth;
}
lineStr.push( '<g_vml_:stroke',' opacity="',opacity,'"',' joinstyle="',this.lineJoin,'"',' miterlimit="',this.miterLimit,'"',' endcap="',processLineCap(this.lineCap),'"',' weight="',lineWidth,'px"',' color="',color,'" />' );
}
else if (typeof this.fillStyle == 'object'){
	var fillStyle = this.fillStyle;
	var angle = 0;
	var focus ={
	x:0,y:0}
;
	// additional offset var shift = 0;
	// scale factor for offset var expansion = 1;
	if (fillStyle.type_ == 'gradient'){
	var x0 = fillStyle.x0_ / this.arcScaleX_;
	var y0 = fillStyle.y0_ / this.arcScaleY_;
	var x1 = fillStyle.x1_ / this.arcScaleX_;
	var y1 = fillStyle.y1_ / this.arcScaleY_;
	var p0 = this.getCoords_(x0,y0);
	var p1 = this.getCoords_(x1,y1);
	var dx = p1.x - p0.x;
	var dy = p1.y - p0.y;
	angle = Math.atan2(dx,dy) * 180 / Math.PI;
	// The angle should be a non-negative number. if (angle < 0){
	angle += 360;
}
// Very small angles produce an unexpected result because they are // converted to a scientific notation string. if (angle < 1e-6){
	angle = 0;
}
}
else{
	var p0 = this.getCoords_(fillStyle.x0_,fillStyle.y0_);
	var width = max.x - min.x;
	var height = max.y - min.y;
	focus ={
	x:(p0.x - min.x) / width,y:(p0.y - min.y) / height}
;
	width /= this.arcScaleX_ * Z;
	height /= this.arcScaleY_ * Z;
	var dimension = m.max(width,height);
	shift = 2 * fillStyle.r0_ / dimension;
	expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,// otherwise IE won't interpret it correctly. var stops = fillStyle.colors_;
	stops.sort(function(cs1,cs2){
	return cs1.offset - cs2.offset;
}
);
	var length = stops.length;
	var color1 = stops[0].color;
	var color2 = stops[length - 1].color;
	var opacity1 = stops[0].alpha * this.globalAlpha;
	var opacity2 = stops[length - 1].alpha * this.globalAlpha;
	var colors = [];
	for (var i = 0;
	i < length;
	i++){
	var stop = stops[i];
	colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used,the meanings of opacity and o:opacity2 // are reversed. lineStr.push('<g_vml_:fill type="',fillStyle.type_,'"',' method="none" focus="100%"',' color="',color1,'"',' color2="',color2,'"',' colors="',colors.join(','),'"',' opacity="',opacity2,'"',' g_o_:opacity2="',opacity1,'"',' angle="',angle,'"',' focusposition="',focus.x,',',focus.y,'" />');
}
else{
	lineStr.push('<g_vml_:fill color="',color,'" opacity="',opacity,'" />');
}
lineStr.push('</g_vml_:shape>');
	this.element_.insertAdjacentHTML('beforeEnd',lineStr.join(''));
}
;
	contextPrototype.fill = function(){
	this.stroke(true);
}
contextPrototype.closePath = function(){
	this.currentPath_.push({
	type:'close'}
);
}
;
	/** * @private */
 contextPrototype.getCoords_ = function(aX,aY){
	var m = this.m_;
	return{
	x:Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,y:Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2}
}
;
	contextPrototype.save = function(){
	var o ={
}
;
	copyState(this,o);
	this.aStack_.push(o);
	this.mStack_.push(this.m_);
	this.m_ = matrixMultiply(createMatrixIdentity(),this.m_);
}
;
	contextPrototype.restore = function(){
	copyState(this.aStack_.pop(),this);
	this.m_ = this.mStack_.pop();
}
;
	function matrixIsFinite(m){
	for (var j = 0;
	j < 3;
	j++){
	for (var k = 0;
	k < 2;
	k++){
	if (!isFinite(m[j][k]) || isNaN(m[j][k])){
	return false;
}
}
}
return true;
}
function setM(ctx,m,updateLineScale){
	if (!matrixIsFinite(m)){
	return;
}
ctx.m_ = m;
	if (updateLineScale){
	// Get the line scale. // Determinant of this.m_ means how much the area is enlarged by the // transformation. So its square root can be used as a scale factor // for width. var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
	ctx.lineScale_ = sqrt(abs(det));
}
}
contextPrototype.translate = function(aX,aY){
	var m1 = [ [1,0,0],[0,1,0],[aX,aY,1] ];
	setM(this,matrixMultiply(m1,this.m_),false);
}
;
	contextPrototype.rotate = function(aRot){
	var c = mc(aRot);
	var s = ms(aRot);
	var m1 = [ [c,s,0],[-s,c,0],[0,0,1] ];
	setM(this,matrixMultiply(m1,this.m_),false);
}
;
	contextPrototype.scale = function(aX,aY){
	this.arcScaleX_ *= aX;
	this.arcScaleY_ *= aY;
	var m1 = [ [aX,0,0],[0,aY,0],[0,0,1] ];
	setM(this,matrixMultiply(m1,this.m_),true);
}
;
	contextPrototype.transform = function(m11,m12,m21,m22,dx,dy){
	var m1 = [ [m11,m12,0],[m21,m22,0],[dx,dy,1] ];
	setM(this,matrixMultiply(m1,this.m_),true);
}
;
	contextPrototype.setTransform = function(m11,m12,m21,m22,dx,dy){
	var m = [ [m11,m12,0],[m21,m22,0],[dx,dy,1] ];
	setM(this,m,true);
}
;
	/******** STUBS ********/
 contextPrototype.clip = function(){
	// TODO:Implement}
;
	contextPrototype.arcTo = function(){
	// TODO:Implement}
;
	contextPrototype.createPattern = function(){
	return new CanvasPattern_;
}
;
	// Gradient / Pattern Stubs function CanvasGradient_(aType){
	this.type_ = aType;
	this.x0_ = 0;
	this.y0_ = 0;
	this.r0_ = 0;
	this.x1_ = 0;
	this.y1_ = 0;
	this.r1_ = 0;
	this.colors_ = [];
}
CanvasGradient_.prototype.addColorStop = function(aOffset,aColor){
	aColor = processStyle(aColor);
	this.colors_.push({
	offset:aOffset,color:aColor.color,alpha:aColor.alpha}
);
}
;
	function CanvasPattern_(){
}
// set up externs G_vmlCanvasManager = G_vmlCanvasManager_;
	CanvasRenderingContext2D = CanvasRenderingContext2D_;
	CanvasGradient = CanvasGradient_;
	CanvasPattern = CanvasPattern_;
}
)();
}
// if
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